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Originally posted by DJ:
1. does it matter what size my tiles are? they dont all have to be the same size etc right?
If you place them in the "ground" (not layers) they will all be changed to the size of your ground tiles (specified on creating the map, default is 96X96 pixels). However, you can always make a LAYER called "ground" and place them there without any changes.
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Originally posted by DJ:
2. and what about layers? say i have a dirt tile, can i pop a road and trees and walls etc on top of it using layers? is that what layers are for? or should i try and fit the roads etc as tiles themselves?
Basically, yes, that is what layers are for. but not only can you pop the road on top of your ground, you can make another layer and pop the tree on top of the road. Also, note that layers below the Player layer (marked <<Player>> or something like that in the layer list) are ABOVE the player, while layers above that layer are BELOW the player. The layer directly below the Player layer (in the list, not in the game) is on the same level as the player layer. i.e. You will be able to be in front of and behind the same tree. I hope that tells you all you need to know about layers. Good luck!
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