Ambrosia Garden Archive
    • what the good 3d modeling program?


      I was wondering what pillars of garendall used to make characters and the objects. What did they use to make tiles also?

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    • Welcome to the boards, chuggin!

      I don't know what Beenox used, but Cinema 4D (various versions), Photoshop (a must), and Poser (never actually tried this, but heard good things...) seem to be on the top of the list. I have also heard good things about Lightwave, and an occasional mention of Elements (downgraded Photoshop). Give these a whirl and if you can master them, you should be able to churn put masterpieces (you just have to master them...)

      EDIT: Note that Photoshop and Elements are not designed for 3D but can be used to edit work and to make ground tiles (there's a tutorial lurking around somewhere...)

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      CI-I@()s
      (url="http://"http://www.evula.org/world-of-cha0s/")The Homepage of Cha0s(/url)

      (This message has been edited by CI-Ia0s (edited 02-21-2003).)

    • If I remember correctly, Beenox used 3D Studio Max for the PoG/Coldstone character graphics. Unfortunately, that particular piece of software is and will forever be for Windows only.

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      I don't know what I'm talking about.
      Oh no, here comes another learning experience.

    • id use (url="http://"http://www.maxon.net/index.html")http://www.maxon.net/index.html(/url)
      for about 600$ you can get the base package and some great tutorial reads. hundreds less than lightwave and very very good competition wise. i think you could go cheaper with other 3d packages like FormZ, Carrera etc and they would also easily get the type of graphics needed for any POG game done.

      for 3d animation maxon is actually very good but if your looking for something dedicated to animation lots use Poser and i prefer Hash animation master (url="http://"http://www.hash.com/")http://www.hash.com/(/url)

      2d - photoshop hands down, any day all the way.

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    • have you heard anything about maya, it sounds like it can do everything, and which one would be the best deal for everything in a game?

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    • Maya is good for scenery and landscapes. I haven't heard too much, but I gather that it isn't meant for characters and items.To be honest, I think you need 3 programs:

      Phothoshop
      Maya, Lightwave, or Cinema 4D
      Poser (or similar software)

      This should suit your gaming needs. If you have to get one, photoshop is the one to get.

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      CI-I@()s
      (url="http://"http://www.evula.org/world-of-cha0s/")The Homepage of Cha0s(/url)

    • maya is actually very powerfull and the best the mac has on the high end, however ive seen people do the same stuff in maya as in lightwave and cinema 4d. it really all depends on your user skill. lightwave was a pretty good industry standard next to competition like alias was it called? then the 3d market bottomed out in prices, alias dropped from 8000$ to round 2000$ and lightwave which i remember some packages round 3000$ dropped to about 1600$.

      studio max has always been a peecee only played and is used by almost all game companies on the peecee. max or lightwave anyway. then maya came out and hit it pretty good at lightwave and alias was pretty much dead by that time. high end movie houses like ILM really code thier own apps to thier needs. after maya came out it had some initial success but people found it cost way too much compared to the others so then maya came down a bit later to join the real people. the interesting thing about maya is that my friends 3d college professor teaches many 3d apps but still uses lightwave in the end because he can do in it everything done in maya so it wasnt powerfull enough for him to outright switch.

      my moneys on cinema 4d because they really are the mac version of max studios on the peecee.... they offer a ton of bang for your buck and are the best deal on the mac. when you have companies like blizzard on the peecee that still prefer to use lightwave and studio max over maya, you know they can hold thier own.

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      (This message has been edited by DJ (edited 02-22-2003).)

    • let's be realistic...
      Maya and Lightwave could be called the standards, and quite frankly, we're all amateurs, and probably don't have the resources to aquire these apps, unless you steal them. Go ahead, you still need the skills to use them effectively, having the best application doesn't mean squat if you don't know what to do with it.

      There are multiple lists on this board for low cost or free 3D applications, I suggest you start there. Things like Wings3D, Clayscape, and a few more I recently saw on Versiontracker are all free. For paid 3D applications, Carrara basics ($99) and Amorphium 3 ($109) are two of the lowest priced applications I have seen.

      For the tiles, use an application like Photoshop, Photoshop Elements, Painter or Graphic Convertor. A good way to test two of these out is to acquire a Wacom Graphire2, which comes with Painter Classic and Photoshop Elements in the box, and you get a nifty pen tablet to boot.

      More than anything, especially if you are asking these questions, you need to start reading the tutorials available on the web, you can get started at (url="http://"http://homepage.mac.com/straytoaster")straytoaster's(/url) site, and I have some tutorial links (url="http://"http://homepage.mac.com/dampeoples/artlinks/stuff.html")here(/url).

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      Just pimpin' my (url="http://"http://homepage.mac.com/dampeoples/iblog/dampeoples")blog(/url),(url="http://"http://homepage.mac.com/dampeoples/damcam.html")voyeur cam(/url), and (url="http://"http://homepage.mac.com/dampeoples/Sterling/Menu19.html")stuff(/url)

    • Be aware that the learning curve on Cinema 4D is rediculous, the manual being absurdly verbose and organized in an unhelpful way, and that it feels nothing like a Mac program. In fact I found the interface look and feel to be all grey and just depressing.

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      The autotrophic organisms are decidedly more verdent when located on an adjacent surface.

    • I searched VersionTracker, i can't find wings3D in either mac/macosX

      anyone have this app, or know where to find it(homepage URL, mirror, direct links)?
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      Hail Google!---> (url="http://"http://www.wings3d.com")Wings 3D(/url)
      unfortunately Jag' only.
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      <UL TYPE=SQUARE>
      ()(url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare.(/url)
      (
      )(url="http://"http://www.geocities.com/ellrx/index.html")Par eLL' el(/url)
      (*)Cute Girls work at Target.

      (This message has been edited by ellrx (edited 02-24-2003).)

    • this should do ya
      (url="http://"http://www.wings3d.com/")http://www.wings3d.com/(/url)

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      Morvera ner Morden

    • THX just what i needed wings 3d is very cool and easy 🙂

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    • Quote

      Originally posted by LoneIgadzra:
      **Be aware that the learning curve on Cinema 4D is rediculous, the manual being absurdly verbose and organized in an unhelpful way, and that it feels nothing like a Mac program. In fact I found the interface look and feel to be all grey and just depressing.

      **

      I didn't find it any harder to learn than any other 3D software, though that may just be because I'd used a lot of other software before it. Try to learn Blender - now that's a ridiculous learning curve. 🙂 I also don't have any particular beef with the manual - it's no worse than the manuals for, say, Bryce 4 or Photoshop in my opinion.

      I will grant that the Cinema 4D interface is quite non-Mac-like, what with the Windows-style "screen-filling window with its own menu bar and subwindows" interface. On the plus side, its interface is much more thoroughly customizable (in terms of layout and functions) than any lower-end 3D software I've used. Incidentally, if you don't like the neutral gray interface, you can have it done all in Aqua as an option. I personally found that a screen with that much white in the interface made it rather difficult to focus on the parts that actually mattered - i.e., the scene itself. 🙂

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      I don't know what I'm talking about.
      Oh no, here comes another learning experience.
      Oderint dum metuant?

    • There is a definite learning curve for Maya and Lightwave. There is a lot to these programs and there is a lot to learn so it takes time. I'm not sure of the learning curve for other apps. I do know that Bryce (for landscapes) is way easy to learn in comparison. I loaded up Bryce and created a professional CD cover image in four hours the very first day. Lightwave and Maya may take you 3-6 months to get through the basics.

      - JoeB

      Quote

      Originally posted by dampeoples:
      **let's be realistic...
      Maya and Lightwave could be called the standards, and quite frankly, we're all amateurs, and probably don't have the resources to aquire these apps, unless you steal them. Go ahead, you still need the skills to use them effectively, having the best application doesn't mean squat if you don't know what to do with it.

      There are multiple lists on this board for low cost or free 3D applications, I suggest you start there. Things like Wings3D, Clayscape, and a few more I recently saw on Versiontracker are all free. For paid 3D applications, Carrara basics ($99) and Amorphium 3 ($109) are two of the lowest priced applications I have seen.

      For the tiles, use an application like Photoshop, Photoshop Elements, Painter or Graphic Convertor. A good way to test two of these out is to acquire a Wacom Graphire2, which comes with Painter Classic and Photoshop Elements in the box, and you get a nifty pen tablet to boot.

      More than anything, especially if you are asking these questions, you need to start reading the tutorials available on the web, you can get started at straytoaster's site, and I have some tutorial links here.

      **

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