Many people have had problems with animations being placed in the wrong location when placed through the map editor. I have found A reason (maybe not all of them). Coldstone places things in the map editor, as if they were stamps. It takes the top left pixel corner. However, which top left pixel corner?
In the animation editor there is a grid. The map editor records the top left pixel, while the placement tool (or whatever) thinks this is the corner of the grid. Therefore, animations placed on the map editor come out oddly. The solution is to make the grid's top left corner match your image's top left corner. And, tell Beenox to choose one corner, not both. Thanks to Rubber Ducky for pointing out the bug in my plug (rhyme not intentional) that led to this discovery.
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