::chin resting in palm:: i've encountered an issue.
Figure this;
i have a KeyDown Event which consists of the following;
conditional1: if true do----------------------->action 1
else do conditional 2
conditional2: if true do----------------------->action 2
else do conditional 3
conditional3: if true do----------------------->action 3
else do conditional 4
conditional4: if true do----------------------->action 4
else do conditional 5
conditional5: if true do----------------------->action 5
else do nothing (this at one point was end event...shouldn't make much of a difference)
As you may have wisely deduced the first 2 execute without fail.
In attempt to get it to work i've positioned the actions in various logical positions;
(*)conditional one in the main sequence all the rest on the right
(*)all conditionals on the left all they're linked actions on the left
I've even used callEvent actions and branched each conditional into its own event
and i figured that this would work since i know that the first conditional will execute without fail...no fruit there.
The question;
What pattern/order/configuration do i need to get this to work?
The point;
getting this to work would allow a single button to operate in a multitude of ways in a multitude of situations based on simply evaluating a global.
If all else fails i'm just going on record with asking for an extended conditional action, or at least documentation of how to accomplish this.
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(This message has been edited by ellrx (edited 12-05-2002).)