Ambrosia Garden Archive
    • How to Crash and Burn


      Perhaps a good tip thread on this board would be the different ways we manage to crash our games in the making.

      I created a global and used it in an event. I changed my mind and deleted the global under Options, but forgot to delete it in the event. When the event happened, the game crashed. Bit of a surprise! I deleted the global in the event, and it worked just fine again.

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      -- Debra
      Danillitphil Productions

    • yeah but that's like trying to sucessfully drive on an incomplete bridge, you just triggered a failsafe, circa 1965.

      Building advice;
      allot as much memory to your gaame as possible..why?if you select build and launch you will be presented with an error, 'can't load dialog image' it is referring to your loading screen. No amount of graphical changes will fix this error and when it occurs you will be presented with one of the following situations;
      the game will terminate

      • it will run go to a white window and freeze

      • go black and freeze

      • go black and freeze the computer completely

      • present the error and attempt to execute the rest of the gamee wihthout the graphic and then freeze

      so in short make it impossible to build and launch by;
      giving it way too much memory if you have 128mb allotting 60mb should be enough

      ....If you do so, CGE will build a separate executable, suitable for testing...
      (you might want to set the memory back to a smaller number if its not necessary, but that's all apart of thorough testing )

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      (This message has been edited by ellrx (edited 11-23-2002).)

    • Although it didn't crash, I did a similar thing with the character sprite. So I would be invisible and still walking around.
      (edit)I shouldn't be participating in such a depressing, half-empty topic. Ah well.(/edit)
      (edit2) Grammar...(/edit2)

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      Nothing is foolproof to a sufficiently talented fool.
      "Logic is futile"-Scott Adams

      (This message has been edited by spitfire (edited 11-23-2002).)

      (This message has been edited by spitfire (edited 11-23-2002).)

    • Ye book of Crash: parable #3:

      never put a engine call
      with parameter Quit in the
      QuitGame event, this will cause an infinite loop...cmd+opt+esc this will allow you to forceQuit/escape the infinite loop .

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      (This message has been edited by ellrx (edited 11-30-2002).)