Ambrosia Garden Archive
    • And now...turnBased combat


      This is a detailed 4 page method on building a turnbased environment...
      Note:
      it is not modular, do not attempt to tack it on to a preexisting game
      It requires knowledge of the engine
      However It is a step by step, 4 page method.
      There is no such thing as a CGE hack, do not refer to this as one.
      These are my comprehensive thoughts

      (url="http://"http://ellrx.250free.com/turnbase.pdf")http://ellrx.250free.com/turnbase.pdf(/url)

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      Now featuring the new acceleration and celshading PDF's

    • Thanks man. You've done so much to help already. Your karma should be like 50 by now. Thanks.

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      What stands before us
      today is a meer foreshadow
      of tommorow, fight hard or
      die trying.

    • Hi Ellrx. I read your pdf and it sounds very interesting. I have yet to really begin detailed work with Coldstone, so most of what I read was confusing. I think a number of us here (or at least me) would like to see this system put into action. I understand that you are very busy, but would you be able to create a very simple game to show the system in action. Even just one or two battles to play through would help put the written tutorial into a better context.

      I am still writing the script for my game but am thinking about the battle system. I know that a lot of people including myself have talked about turn based combat but you have written a indepth tutorial (for which you have my thanks), yet I still have trouble visualizing it.

      If I decide to use your system run into problems implementing it would it be possible to email you for help? (Note it might take a while before i get the that stage, maybe June)

      Anyways thanks again.

      Pedrith 🙂

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    • Quote

      Originally posted by FF-fanatic:
      **Thanks man. You've done so much to help already. Your karma should be like 50 by now. Thanks.

      **

      Karma represents how much you suck up to the political views of mods in JC

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      go hug a smokestack you bush/enron hippies

    • Quote

      Originally posted by Madman:
      **Karma represents how much you suck up to the political views of mods in JC

      **

      Neat way of explaining things, but you get karma if you're just helpful. I've never heard of someone being boosted because of a political view.

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      Is if evil? Well then, it is evil and yet I do it. - The Crucible, Arthur Miller.

    • Quote

      Originally posted by Celchu:
      **Neat way of explaining things, but you get karma if you're just helpful. I've never heard of someone being boosted because of a political view.

      **

      All hail the Kha'lon

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      Just pimpin' my (url="http://"http://www.thejbfc.com")fishing skills(/url),(url="http://"http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist;=dampeoples")gallery(/url), and (url="http://"http://homepage.mac.com/dampeoples/Sterling/Menu19.html")other stuff(/url)

    • Quote

      Originally posted by Pedrith:
      **Hi Ellrx. I read your pdf and it sounds very interesting. I have yet to really begin detailed work with Coldstone, so most of what I read was confusing. I think a number of us here (or at least me) would like to see this system put into action. I understand that you are very busy, but would you be able to create a very simple game to show the system in action. Even just one or two battles to play through would help put the written tutorial into a better context.

      I am still writing the script for my game but am thinking about the battle system. I know that a lot of people including myself have talked about turn based combat but you have written a indepth tutorial (for which you have my thanks), yet I still have trouble visualizing it.

      If I decide to use your system run into problems implementing it would it be possible to email you for help? (Note it might take a while before i get the that stage, maybe June)

      Anyways thanks again.

      Pedrith 🙂

      **

      I go to a technical university;
      no mascot
      no sports
      no summer break

      just 3 trimesters a year for 3 years, from 1pm to 7pm and in about 3more trimesters it'll switch to 5pm-11pm...it is doubtful that i will ever finish,at least i've planned most of my games to be action, that should buy me some time...the whole point of the pdf was to show others how to build it, if someone beats me to building it or can poke a hole in the method than all the better, i'll see what i can do...

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    • Quote

      Originally posted by Madman:
      **Karma represents how much you suck up to the political views of mods in JC

      **

      Bollocks. I don't recall receiving a single point of karma for anything I've done in JC.

      ...Or were you only referring to negative karma?

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      I don't know what I'm talking about.
      Oh no, here comes another learning experience.
      (url="http://"http://homepage.mac.com/glennfield/ColdstoneBugs.html")Coldstone 1.0.1 Bug List(/url) - last update 10/10/2002
      (url="http://"http://www.ambrosiasw.com/webboard/Forum48/HTML/001547.html")Stark Bledfast's Coldstone Debugging 101(/url)