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Originally posted by cgoran:
**Coldstone will not build a working game for the Mac or the PC.
Yes you read this correctly. After weeks of back and forth with Coldstone Tec support (which I must say is very nice) they have informed me that sadly, this is the case.
Coldstone will not build a working game.
Myself and other consumer level developers being unable to build a working release on any platform have been working closely with Ambrosia Tec support to come to a resolution. We have sent them our source materials, game files ect. The final diagnosis from Dee who is the main original programmer is that Realbasic the program that Beenox used to create coldstone has let them down. If graphic files are "to large" (what this size is they cannot say) Coldstone will not compile. It is that simple.
No time estimate is given for a fix to this issue. The fear is that it is a flaw in Realbasic. Which means that Coldstone would have to be re-built in raw C, or whatever.
If you are developing a game that uses custom graphics and is intended to be a professional consumer release, I would stop efforts now and not waste any more time or resources. Communicate with Ambrosia and push for a fix.
Best of luck to you all.
Cheers,
CG
**
Hello-
This not true.
We have indeed been in discussion on the phone about the problems you've been experiencing. At no point did I agree with you that Coldstone could not do exactly what we advertise it can do. As a matter of fact, when you asked, I pointed out PoG. We state clearly on the Pillars of Garendall page that it was created with Coldstone. This is a fact.
At no point did I say that RealBasic was having any problems compiling graphics files. You are mixing apples and oranges. There were two points:
One: Another user experiencing similar problems to yourself did some testing that led them to believe the problem may be related to the size of the custom graphics added to the project. This has not been confirmed by anyone here, nor at Beenox, but was pointed out to help Beenox in tracking down the problem.
Two: Beenox felt it may be related to the way RealBasic steps through functions.
I understand you are far into a project that is now on hold due to technical problems with the software used to develop it. Believe me, I understand the frustration that software development can be, but the developers at Beenox have been working very hard on this, going into the office on weekends to fix this problem. so a backdoor shot about Coldstone simply not working is not appreciated.
Ambrosia would never release a product that flat out didn't work.
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David Dunham / tech support / Ambrosia Software, Inc.