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Originally posted by DMan:
When I build a release, I get an incorrect not registered error message and a game with no audio. This is true for both the regular Mac and OSX versions of the build. I have tried deleting the license file and re registering as suggested by Ambrosia Tech support, but this does nothing.. I have also tried copying the config and cs files from a game that will compile, but this doesn't work either.
Mr. DMan,
I've never experienced this problem, but several have. There was a solution posted but it only worked for some people. To my knowledge this hasn't been "officially" addressed; ie there is no official solution that will solve the problem for all affected, because it isn't known what is causing it.
However, hopefully the solution will work for you. It is found in this thread:
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Originally posted by Tarnฤlion Andiyarus: **
Well, I had the problem of an 'unregistered version' of Coldstone. For me, I registered Coldstone once I received my code, and then when I received my CD I reinstalled all the applications files, etc, off the CD, overwriting all of my old files from the download. It still thought it was registered, but claimed it wasn't when I built my applications.
My solution? Delete the Coldstone License file, and then rerun the Register Coldstone application. Input your details again, and voila! Should work fine.**
Actually, after re-reading your post, is seems you have already done this but to no avail. So I have some questions for you...
- Did you download CGE and use it while unregistered?
- Did you register the application before receiving the CD?
- Did you copy over your registered files with the CD?
- Could you ever compile games without CGE telling you that it was unregistered?
- Do you have CGE 1.0.1? If not, grab the update.
My only advice would be to save your source code off in some lonely folder, then delete everything pertaining to Coldstone off your harddrive, making sure you also delete the license file and preference file(I assume there are 2) and the registration application. Install everything from scratch from the CD, and re-register. Create a new game and compile it and see if it lists it as unregistered or registered. If it is registered(hopefully) then load your game's source code and compile it. Check if it is registered or still unregistered.
Let us know what you find, because it sounds like this issue is still around...
Good luck.
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