Quote
Originally posted by Madman:
Was this how the beginning cutscene for POG was done?
Which beginning cut-scene?
PoG has only 2 movies that use quicktime: The learning tree movie(first time you enter the area with the learning tree you are shown a movie zooming in on the learning tree) and the ship movie(when you first sail from Berglum to Reef's Island).
If you are talking about when the player starts the game and faints in front of the gates of Fantrima and the innkeeper comes trudging down... This is all done with events, I believe. The player's controls are locked during this point(something I found out when I was developing something and was in a hurry... started a new game and immediately teleported and found I couldn't move! heh). You are then forced into a dialog(which says it is from the guard, but I suspect it is a simple starting event that calls a dialog and not an NPC player contact event). When you finish the convo the player's animation is changed to that of the fainting sequence, and the guard "calls" for the innkeeper, which is most likely a stamp control. A "travelling" innkeeper is then loaded on the screen out of the player's sight which is set to reach the player. The innkeeper trudges down and when he reaches the player an event is called(from within the NPC reaches player event) to fade the screen, restore the player, move the player up to the inn, and replace the innkeeper with the normal innkeeper that walks around the inn and can be conversed with.
Granted, the above description of the opening sequence may not be entirely accurate, but I would guesstimate that it is fairly close to what Beenox did. It was not, however, a quicktime movie.
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