I'm currently working as the main programmer for a Coldstone RPG that desperately needs custom interfaces. Up till now I've figured they're pretty much impossible, but then I realized that stamps could have click links! Unfortunately I can't make my idea work for a few reasons:
1. I can't make the stamps be visible without moving the player to 1,1 as well. I see no way to make the coordinates relative to the actual screen.
2. No matter what, I can't get the stamps to arrange themselves correctly in the right layer order. The menu background stamp always gets drawn on top.
3. I can't figure out how to make the map interface go away.
Now I know I've seen this sort of thing worked before, e.g. PoG did something like it for the skill screen, and Cosmic Memory uses stamp control extensively to make scores and such change and animations play.
So I guess the real question here is, how can I make custom interfaces? What I have in mind is a very complex dialogue that comes up every time you level (think Diablo) which wouldn't be a problem if I just knew how to make all that display correctly.
I know I had some other things that I wanted to mention, as suggested by the subject, but they've escaped me at the moment.
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" Turn towards the trees! "
"What trees? There's ******* trees EVERYWHERE!!!"
- A friend and I sailing one lazy afternoon. I was out of my mind with exasperation at my friend's steering ability.
(This message has been edited by LoneIgadzra (edited 11-01-2002).)