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Originally posted by ellrx:
Relative quests make me feel like i'm not wasting my time...
but on the other hand if they're unrelated quests that yield items/cash that aide/ease my completeion then those are fine as long as they aren't mandatory
I agree completely. I like main quests that have a point, and I also like side quests that have nothing at all to do with the main quest. I dislike having a main quest that splinters off into 50 different sub plots, all of which need to be solved before the main quest will continue on.
Another thing I like is choices. I really like to affect the question, "Who am I?" If you cast the player into the role of the dashing knight who's fecal matter has no odor, fine. But if you are casting the player into the role of joe-shmoe who was in the wrong place at the right time and is now trying to save the universe, well, by golly let him choose his own fate!
I like to have splinters in the storyline where the choice you make affects the outcome of the game. Ie, let's say you have a mean 'ol dragon that is terrorizing a village, and the villagers ask you to deal with it. Well, most people would jog on up and slay the dragon, right? Well, how about if the player previously located the babel fish and could thusly speak with the dragon? He could still decide to kill it, or perhaps he strikes a deal with the dragon instead. He gets the dragon to agree to leave the village alone, and in return the player won't kill it and the player lets the dragon munch people from a different village(which the player can then go to and become the saviour of it too, ala. the Sean Connery dragon movie, heh).
Anyways, I like choices. I also like brain teasers. "Point, click, kill." == boring. I like quests that make me think about how they can be solved. I also believe that all puzzles should be solveable within the game. Ie, having a Sphynx ask the player a question like, "What is the capital of Assyria?" is just plain wrong unless somewhere in the game you can find this information. Difficult is good, but unsolveable is bad.
Take it all with a grain of salt.
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