Ambrosia Garden Archive
    • NPC movement


      Is there a way to change an NPCs destination without killing him and making a new one at the same spot? Also, can you make it so NPCs trigger the movement tile events? Or is there a way to put in a variable on the target's destination? That way you could change the variable when he reaches it instead of the delete and make again. It's just that the loading and work time would be excessive for a large scale project using that idea somehow if you need to make an npc every time you want him to turn or do something different.

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      The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.

    • THe only way that (i can think of) to accomplish this would be if NPCs accept tag values(a variable which you would change when necessary) for their movement...i can't give you a definite no, but if you'd like to test it out knock yourself out.

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    • But I don't believe you can set a variable or tag to do anything to their movement. The destination only accepts numbers

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      The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.

    • then that's a definite no...

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