Yes yes of course, that aside(most developers almost always have better versions lying around on their desks, wouldn't you)
Your graphics will diplay and assuming your not using any drastic gradation(airbrushed/or gradient) in your transparencies (i.e. your chracter uses a solid single color fade) then yes it'll come across fine. But like he just said coldstone doesn't completely support anything (monochromatic or otherwise) above 16bit. Long short yor transpareencies will exactly like they do when you choosse the launch feature 'gritty' but ultimately functional and cool
One thing i cannot explain however is that when using 32 bit graphics under thousands the graphics appear dark and grainy and in general bad, however when using true colors (which by definition is only 24bit not 32) it does appear dramatically better.
The true colors option, has been around since 97 as well it was dropped from a few releases of the engine because it wasn't implemented yet, this is as old as the allies feature(which by the way was close to working when the engine was still rogue style, but instead they devoted time to animation,graphic formats,mp3 support,a better interface,etc...dΔΊmn them)I guess it is unfair to wave it infront of your face like that but these were never promised(don't attempt to correct me, i've been there every step of the way)and in fact they are porbably empty sections of subroutine yet to be filled in (sad)...
Yes your bug results from the fact that the engine has crippled(or corrupted) your game files(locations,events,items,etc), what this means is that your graphical content will still work and if you want you can copy down all of the actions and settings and sit down and re-copy it, this is unfortunate but not impossible. This is a big BUG but i've only seen it when using files created under a designated DEMO engine (as if it stamps each one, and they don't expect you to accomplsh anything within the time, and perhaps the engine which has a 30 day trial period has prestamped all of the files with an expiration date based on tick...who knows. THis could probably be fixed but Dee who is seldom seen or heard from in any meaningful capacity has completely diverted his time towards GOLIATH which is a massive project. It would be different if they could at least hire or rent a coder and give him/her specific instructions on what to fix/debug, but they haven't Beenox, a troupe of 5 (if i recall) is busy, for shame, which is all you can really say or do, Ambrosia who is simply the publisher would logically have no answers for you if you want to make noise go rattle beenox's cage, instead of parading under a 'product specific mantra of doom',tell them we want support or simplty take it for what it is
(something that speeds up implementation of animation/movement routines better, faster, and more efficiently than you...oh not to mention collisions)
Good Luck CGoran your game looks very nice, you seem to be at least coping with the trueColors issue and have produced something with a very classy ambience, i doubt any one will be stuck on how 16bit your gradients/textures look and will appreciate it for what it is.
**random note about coldstone if your using picts you might as well use pngs, because the engine interprets them like simple pngs(go ahead and use a large white antil aliased text graphic on a black background with 100% opaque alpha and you'll see what i mean) and when you build your game it will bundle and convert them accordingly.
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