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Originally posted by Stark Bledfast:
**Mr. Patrick,
Yes we can spend a lot of time whining and complaining about it. But no where in the documentation nor in the advertisements does it list that CGE supports a party system, and I don't hold out much hope for Beenox to add it in a update for CGE. Sure it would be nice, but I'm not holding my breath.
As has been said before you should pick the right tool for the job. If you are designing a game that has a heavy emphasis on parties, then CGE isn't the tool you should be using.
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This thread wanders worse than most. There is a germ of an idea here, tho; one currently being cultured by a few. Which is; to create script modules, small open-source lumps that can handle some of the more confusing tasks (the timer, for instance. Or some rude semblance of a party system.)
I also see as useful the creation of a generic template game similar to the Medieval template, but stripped to its essence. I too have struggled to get all the little maps and events in order just to get to the first play screen, and this would be a fine task for templating. After all, isn't part of the concept of Coldstone that someone without the patience for programming can still get a basic game running?
Between that genetic template, and specific plug-in modules for certain effects (use which ones are useful for the game at hand, ignore the others), there is little space for anything more. Much as I, too, enjoy the freedom of a resEdit environment, I don't see how creating numerical references to the Coldstone asset system improves my workflow.
And at the risk of starting the flames going again, I had to react to the oft-repeated statement above (no offence, Mr. Bledfast; you merely provided a convenient quote). Here's the blurb from Ambrosia's own listing; (bold-face is mine)
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Coldstone 1.0.1
Coldstone is an easy to use game development tool that allows you to create professional stand-alone games that run on Mac OS, Mac OS X, and Microsoft Windows.
The full version of Coldstone ships on a CD chocked full of artwork that you can use right out of the box, or you can easily import your own artwork, sounds and music to truly make it your own creation. Coldstone's powerful layout engine allows you to place your artwork just by pointing and clicking, creating anything from static backgrounds to full screen scrolling. The animation editor allows you to bring your characters to life, giving them each a unique look and path to follow. The scripting engine ties it all together, allowing you to create complex interactions with an easy to use icon-driven interface.
Imagine a set of powerful yet easy to use tools for constructing your very own stand-alone game... no rules... a completely blank sheet of paper on which to pen your masterpiece, your imagination is the only limit on what you can create. This is exactly what Beenox, in conjunction with Ambrosia Software, Inc., is bringing to you with the Coldstone game engine. Want to see for yourself? You can download a demo version and get started right now!
Strongly implied here is that Coldstone supports RPGs as the term is generally understood. Which is to say, with a party option. Notice it does not mention that you can shoot at things, or talk to NPCs; these are so implicitly part of the any conception of a game it was not necessary to detail them. So it is for the former.
I was not confused when the time came to pay my registration. It was, however, several days of studying the manual and testing events and looking for posts (this was the early days, folks, just after the game was released, and most of the commentary on the subject had yet to be written) before I was sure that there was no fighting between NPCs, much less any hint of a party system. So it isn't -- or at least it wasn't -- as obvious as some make it out to be. The existance of a full-function demo, however, means any purchase made under that particular misunderstanding is solely the fault of the purchaser.
And just to keep things in perspective....I don't like party systems, I don't choose to play them, and I have never had an urge to create one within Coldstone or any other engine. I took the risk of this flame merely to point out a dangerous straw man in what should be careful and considerate debate. Let us not, please, place false arguments in the mouths of others. My apologies, Mr. Bledfast, if I have done the same to you.
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Turandot