Thanks to your suggestions I've fixed a few problems. 4 directional movement works. (I must have forgotten to save my changes) The walking through walls problem is not completely fixed but it's a lot better than it was. I did this by adjusting the collision sphere and changing the x,y coordinates of the sprite within the animation file.
Two problems remain.
First - Sometimes tapping down will move the character one tile down; other times when you tap down the character will travel halfway across the map. Also it is nearly impossible to move through gaps in my maze - the sprite will get stuck and just bounce around or it will shoot right past the gap. I've double checked the access and it's all set right. I wish I could explain a bit better. Again, the map is made up of 16x16 tiles (both movement and graphic) and no gaps or passages are any wider than one movement tile. I assume that if I made the gaps bigger it would work better - but I would prefer to keep them small.
My second problem is that whenever my game switches to the maze the game appears frozen until I hit the escape key. By frozen I mean that I can't move around, no NPCs move, and no Keydown events work. Music however continues playing, and once I hit esc, the game starts moving like normal.
I don't know if it will help or not, but here is how the event that takes you to the Maze:
1. Set's Map Position
2. Teleports to the new map
3. Changes Player Map Icon
No more no less.
I appreciate all the help so far - although it's a bit humbling when things end up being stupid mistakes on my part. Anyway, if anybody has some ideas as to what is happening here I'd love to hear them.
I am using 1.0.1, btw...
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