Ambrosia Garden Archive
    • Map interface


      I plan to display a portrait of the hero in my game, in a designated box in the map interface. The appearance of the hero changes with levels he gains, and so will the portraits. how can I make his portrait on the map interface change when his sprite does??

      -Crayon

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    • Use the Player Portrait event. 🙂

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    • Quote

      Originally posted by sanko:
      **Use the Player Portrait event.:)

      **

      Me feels quite stupid.. thanks for the help.

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    • Quote

      Originally posted by sanko:
      **Use the Player Portrait event.:)

      **

      oh, I have another question too, which may have just as obvious an answer, but i cant seem to figure it out: how do I make the portrait apear on the map interface.

      And then, can I have a portrait for a character traveling with you be displayed at the same time?

      thanks — Crayon

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    • In the Layouts tab of Game Options - Select the Map interface and choose Edit. Then hit the Page up button and a pop-up menu will appear and Portrait should be the option selected. Then position it by moving the red box (or by changing the numbers in the entry fields).

      And I think we've all asked questions when the answers were right in front of us (I plan on doing it several more times before my game is finished) so don't worry about it too much. 🙂

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    • Not sure if you can have the other player's portraits show up all the time,especially since you can't change the layouts on the fly. The best solution is to wait, till the ally system is complete

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      (url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare: updated 10.08.02(/url)

      (This message has been edited by ellrx (edited 10-15-2002).)

    • Quote: "The best solution is to wait, till the ally system is complete."

      But by then... I'll have died of old age! :frown:

      Seriously, is there really going to be a 2.0 ColdStone Engine? Do any of the beta tester gurus know?

      Don't get me wrong... I enjoy "playing" with the engine but I've suffered too much vaporware in my life to trust that 2.0 will save me. If you can't do what you want now with piece of software X, then kludge it or bail. Have I become too cynical? What are the future plans for ColdStone?

      Sorry for the topic wander...

      Apollo16

      Senility is a great excuse... if only you could remember that you have it.

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    • i don't know how much i am allowed to say but the project is slightly active, its far from vaporware in the sense that it does exactly what it said it would when it first came out,you can build a single player game with a high degree of customization and speed.

      the ally system has been 'in the works' since the summer of '97, the best solution the very best solution, if you absolutely have to have multiple entities controlled by the player on screen all at one time, would be to build your own game, i myself will only twist coldstone's arm so far, but you want multiple collisions, and while wned loops or just loops in general, and actual text/font control then its not here. Again, try (url="http://"http://www.tntbasic.com")TNT(/url),the time you'd devote to coming up with a modular game engine built to your specs would be well spent.

      and i've come up with a d'uh solution for the player portrait, create your interface with as many slots/frames as you need for the player.Then create the portraits you want save them all as one big strip,either png or pict(mask out the area to be transparent), go to the layout editor resize the portrait box, to the appropriate size/position.
      This is by no means a pure solution, because you cannot mix&match; on the fly, you have to think out the combinations before hand(this should be no problem assuming your game has a plot)

      random general note: if you have photoshop or just a multi layered image editor this would be easier, if not, you can always test your layouts using a browser&html; document, i suggest (url="http://"http://www.icab.de")iCab(/url) because it properly renders the colors/transparency of PNG graphics.

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      (url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare: updated 10.08.02(/url)

    • ellrx: i don't know how much i am allowed to say but the project is slightly active,

      This is good news. 🙂

      ellrx: its far from vaporware in the sense that it does exactly what it said it would when it first came out,you can build a single player game with a high degree of customization and speed.

      You misunderstood. I am happy with what I bought because I knew what I was getting. (i.e. ColdStone engine 1.0.1: single player.) I meant ColdStone 2.0 as possible vaporware. Many good shareware apps never get past 1.0.X because the authors grow up and have to get real jobs or are bought out or they head in a new direction. I was worried about the last case. However... if there is action on the CS front... woohoo! I have no problem ponying up the bucks for a 2.0 version.

      As for your suggestion to make a "character strip," it is actually a nice idea. You could always have an arrow graphic or red circle or whatever highlighting the correct hero graphic based on the character global.

      Apollo16

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    • Quote

      Originally posted by Crayon_Eater:
      **
      And then, can I have a portrait for a character traveling with you be displayed at the same time?
      **

      You could make the player portrait image include pictures of all the characters in the party, with some distinction as to who is currently active (a little arrow, or a bold outline, etc...).

      Quote

      Originally posted by ellrx:
      **
      i suggest iCab because it properly renders the colors/transparency of PNG graphics.
      **

      Good tip, I didn't realize iCab rendered transparacy properly. Sweet.

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      (This message has been edited by sanko (edited 10-15-2002).)