Ambrosia Garden Archive
    • I Need Humans!


      I am going to attempt to make a game. I have made the music, I have sorted out the plot, and I've even come up with some puzzles that I'l work in there.
      I just need one thing before I can start making the game-
      Sprites.

      Well, you say, We ALL need sprites!

      But I do not need lots of sprites. Just human sprites. I don't even need a variety of human sprites. I just need ONE very basic human sprite. I'll duplicate it and change it to make various humans from it.
      But PLEASE, if you have any spare human sprites lying around, or if you have the capability to make one, and you're willing, then tell me.

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      Poor little Johnny, of whom we'll see no more, for what he thought was H2O was H2SO4.

    • (url="http://"http://www.gamingw.net/resources.php")www.gamingw.net/resources.php(/url)
      thousands of generic sprite sets...knock yourself out.

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      (url="http://"http://www.geocities.com/ellrx/index.html")The trinity complete: Coldstone, TNT Basic, Klik&Play;(/url)

    • Quote

      Originally posted by ellrx:
      **www.gamingw.net/resources.php
      thousands of generic sprite sets...knock yourself out.
      **

      Anybody know of any good tools for breaking those sprites and tilesets up?

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      (url="http://"http://jankostar.net/sanko")my Page of Garbage(/url)

    • Um, couldn't you just take a program like Photoshop or Painter and cut-and-past? :rolleyes:

      P.S. I don't mean to insult your intelligence. 😉

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      Someone give me a funny signature! PLEASE!

    • That's what I did with some zelda type sprites.
      Open up the desired set of sprites. Take some type of tool, cut it from the set, and put it in a new window around the same size as it. Erase unnecessary parts. Delete the layer called backround by double clicking and changing its name, then deleting it like any other layer. Change the size if you need to, but you will have to kill some white fuzzies.

      Hope I helped,
      Bunny^_^

      PS for white fuzzies, if you have ps4 like me, you need graphic converter. Fill the backround with some random color and fill in the white fuzzies, then change the backround back to white.

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      Don't hate someone for who they aren't, but rather like them for who they are.
      My game's (url="http://"http://glued2seatp.tripod.com/")site(/url)

    • Quote

      Originally posted by sanko:
      **Anybody know of any good tools for breaking those sprites and tilesets up?

      **

      Use Photoshop and develop one or more "actions" to automate the process.

      For example, one sprite set I was working with had its sprites grouped in sets of 2 sprites wide (frame 1 and frame 2) by 4 down (up, down, left, right). I recorded an action which, given a selected group, would pixel-double it (because that was the graphic style I was working with at the time) and split it up into 8 separate files. Much, much quicker than cutting out each individual frame by hand.

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      I don't know what I'm talking about.
      It needs but one to breed a war, not two... And those who have not swords can still die upon them. Would you have the folk of Gondor gather you herbs only, while the Dark Lord gathers armies?

    • Quote

      Originally posted by unknown:
      **Um, couldn't you just take a program like Photoshop or Painter and cut-and-past?:rolleyes:

      P.S. I don't mean to insult your intelligence. 😉

      **

      Believe me, my intelligence needs/desereves insulting 🙂

      I sure could just copy and paste what I want. Getting them seperated is no problem. It's just that it get's a bit painful after a while.

      Making a photoshop action is the best way I can think of - but I haven't yet mustered up the motivation to make one for the "chipsets" (tilesets) because the original bitmap is 30 tiles wide and 16 tiles tall. By my calculations that's 480 "crop and saves" for one action. If there is a quicker way to make an action for this process let me know. 🙂

      Of course once I finally did make that action, I could just download all the chipsets available and batch the whole folder. No shortage of tiles then. 🙂

      Oh, and here is another link to more RPGMaker2k resources: (url="http://"http://www.rpg2knet.com/resources/")http://www.rpg2knet.com/resources/(/url)

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      (url="http://"http://jankostar.net/sanko")my Page of Garbage(/url)

      (This message has been edited by sanko (edited 09-14-2002).)

    • Quote

      Originally posted by sanko:
      Making a photoshop action is the best way I can think of - but I haven't yet mustered up the motivation to make one for the "chipsets" (tilesets) because the original bitmap is 30 tiles wide and 16 tiles tall. By my calculations that's 480 "crop and saves" for one action. If there is a quicker way to make an action for this process let me know.:)

      Hmm... Actions can call other actions. I might suggest creating one action which, given a selection of a single frame, crops, processes and saves it. Create another action which calls that action once for each frame in a column. Create a third action which calls the second action once for each column in the image. Iteration is your friend. 🙂

      ...Goodness, though - Do you really want to create 480 new files by one action? Seems to me that'd take a lot of RAM. Is the file 480 frames of the same character, or a bunch of separate characters? If the latter, you might want to think about just batching out one character at a time as you find that you need it.

      **

      Quote

      Of course once I finally did make that action, I could just download all the chipsets available and batch the whole folder. No shortage of tiles then. 🙂

      **

    • Quote

      Originally posted by Glenn:
      **Is the file 480 frames of the same character, or a bunch of separate characters?
      **

      Thanks for the tip Glenn! Actions calling actions. I dig it.

      I was actually thinking of making actions for RPGMaker chipsets - which are tilesets in the Coldstone world. 🙂

      So it's not characters I'm looking at getting it's the tilesets for map making. 480 is how many there are in a full chipset (some chipsets include stamps which are larger than the 16x16 tile so not all chipsets have the full possible ammount of tiles).

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      (url="http://"http://jankostar.net/sanko")my Page of Garbage(/url)

    • another great source of sprites is iDevgames.com

      look under resources here
      (url="http://"http://www.idevgames.com/content/download.php?page=1&cat;=Resource")http://www.idevgames...=1&cat=Resource(/url)

      most all are free with 'Mac 1st' licence iDev is also a great place to learn about game making in genral

      namaste
      ~stray

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      Shift Pattern Graphics at (url="http://"http://shiftprint.com")http://shiftprint.com(/url)
      See Coldstone_Tips at: (url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html")CGE_Tips(/url)

    • Quote

      Originally posted by sanko:
      **Anybody know of any good tools for breaking those sprites and tilesets up?

      **

      This page looks pretty good:
      (url="http://"http://graphicssoft.about.com/cs/imageprocessing/")http://graphicssoft....mageprocessing/(/url)

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