Ambrosia Garden Archive
    • Turn-Based combat


      I think this came up somewhere before...but I can do turn-based combat. It's really easy. Just use main locations and links to other main locations; do the rest with variables, i.e. a variable to see if a player has a weapon, variables for player and enemy health, etc. Just a thought...

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    • I don't mean to be rude, believe me, but your ideas not very good. This is one of many, believe me. Do a search.

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      -50B3R K3NNy

    • The problem with main locations is inputting the variables. Unless you've found out something I haven't. (Which is very possible, I actually have been to busy with graphics etc to do much in Coldstone.)

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      Nothing is foolproof to a sufficiently talented fool.
      "Logic is futile"-Scott Adams