While making my first coldstone game, ive run into a problem which has me totally stumped. Basically i've got an event tile which, when executed, causes my game (and my mac) to crash whenever you try to change location. It only crashes after the event has been executed. if the tile remains untouched, then location changes go ahead perfectly.
The event consists of about 25 map cell changes... which (for me) is a pretty big event. It also had a conditional checking a global, an item being created and a couple of fade effects. Is there a limit to the number of actions you can put in an event?
This seems like a very perculiar problem, but any advice would be greatly appreciated.
Cheers all,
Migraine
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"If it's too hard, I can't understand it."