hey guys. i was just messing around with CGE and i made this quick game - not an rpg - where you are a monster from pog (theres like 12-13 to choose from) and you go around an arena killing people that run away, ya, sounds boring, but there are diff. levels with faster and faster people and stuff. It's actually kinda fun. well, anyway, i got some problems. (now these are not absoluteley necessary cuz it's not my REAL game, but hey, it would be nice to know) Anyway, (1) I was wondering if there was a way to pull off a timer. (2) How can you make a high-scores list, and (3) I got a problem with the changing player icons. First off, is there a way to test for specific races and change their icons? I couldnt find a way so what i did is make the karma equal the race. E.G. 0 Karma=Archmage, 1=Azarath, 2=Minotaur, 3=Death Knight, etc. And the last one is Zombie. (it's like, 11 or 12 Karma I think) anyway, so I made a buttload of conditional checks for the karma, like...
Title: Conditional2:
Player has 2 Karma
If true do "Change Player Icon to Minotaur"
If not true do conditional 3
See what I mean? Well, I thought it was a handy idea, and.. well... it didnt work. This makes me mad: the player always turns out to be the stinkin ZOMBIE! argh it makes me so frustrated. The player is MOSTLY the zombie i should say... one time it was the minotaur (although i didnt choose minotaur in the race selection) and a few times it was the troll (also didnt pick troll). So you see, it's kinda annoying. Oh, one more thing, i made diff. weapons for each of the monsters so when they attacked, it made the monster's attack noise. E.G. If the player is a minotaur, he gets the Minotaur's Axe wich makes the sound "Minotaur_001" for a hit with the weapon and the sound "minotaur_002" for a miss. That doesnt work either. The weapon works, but the sounds dont. Well thanks, and sorry to bother you guys so much with my problems, I guess I'm just kinda an amateur.
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