Alright, I'm hitting a brick wall again. Any suggestions would be beneficial.
I'm trying to alter and/or place affects on NPC's within a game/plug-in(should be the same method). Here is my wishing, all would be done via a spell that would affect a single target:
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Adjust the NPC's speed/strength/whatever. -- I know of no way to do this.
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Adjust the NPC's line of sight(effectively "blinding him" to the character). -- Again I know of no way to do this.
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Teleport the NPC away from the character. -- I think I can do this one currently, but it depends on whether the "Cast" events are triggered before or after the target is selected(for those unfamiliar with how target-selected spells work, you cast the spell then click on the target, and then the spell goes off. I'm just not sure if the cast event goes off upon clicking the cast button, or if it waits and goes off after the target is selected...). Anyways, I think I can use the &&ActualX; and &&ActualY; globals, assuming the target is selected first, because upon selecting the NPC those globals should be set... should be. heh.
Thats about it at the moment. I can't really see any way to affect NPC's directly, and this is a fairly big thing, in my opinion. If I've missed something, please advise me.
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