sorry didn't have time to sift through everyone else's responses(meaning if i duplicate,let it slide):
i scanned over a few and you all seem to b on the right track;
however;
create a npc make it do what it's gonna do, walk around pick a flower, etc....with a starting stamina of 0
give it a dialog, if u pick choice #3 it responds
"looks like we can't get along". whatever
picking that choice fires a linked event that changes the stamina, or whatever attributes you want to make it battle ready.(when stamina starts at any number other than 0 it will fight u, i don't thnk it matters whether it is aggressive or berserker while it is a non-combatant, think of that as more of a fighting style than a personality trait ).
u can have it change animations, etc.. to show that its drawn a weapon etc.
consider the following scenario made possible with this method:
the PC walks up to a large bald man in a bar after obtaining th golden chalice and filling it with spirits at the tap,
you talk to the guy, he says "beat it, before i snap u lick a rotten branch" u r given the choice responses of :
"shrug him off"
"say something smart and walk away"
"give him the finger, and run out the bar"
"pour the icy contents of the chalice on to his warm head, stand and look smug" <---bing!, u pick 4!!!
this makes a sound effect play and changes his stamina and the others at his table to 325hp, and equips him with a chair,
gives him a cold resistance of -25, and gives him the armor of "52 inch gorilla thumpin chest". And on top of it all he's already a berserker at heart u just made him mad.
now u have to fight him...
if anyone wants to test this, i'm sure ,excluding bugs, this should work. ::and the hook plays::
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