Ambrosia Garden Archive
    • Coldstone Statistics Rolling


      What criteria does Coldstone use to roll a new character's stats? What are the default ranges?

      I've observed how classes and races will influence the possibilities, but how does Coldstone do it beyond that?

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      Non cognosco quo modo dicere linguam latinam bene.

    • Its not really a big deal. You can just hand do all of them yourself by making random globals and assigning them to the attributes

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      The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.

    • I know that, but I rather like the idea of a reroll button. Oh well...

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      Non cognosco quo modo dicere linguam latinam bene.

    • u can still do that...

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      The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.

    • Why not just test it? Use a class/race combo with no stat mods, and "Reroll" a couple dozen times. You should be able to make a pretty good guess. Here's a quick start from me:

      From 19 sets of statistics rolls:
      Average: 11.719
      Standard deviation: 3.058
      Min: 6
      Max: 18

      I'm not certain, but that looks to me suspiciously like the good old "Roll 4d6 and drop the lowest" method of classic D&D.;

      From the same 19 rolls, for resistances:
      Average: 28.833
      Standard deviation:4.955
      Min:20
      Max:40

      I also note that the resistance rolls seem to come in groups - the greatest difference I've seen within any set of resistances is 6.

      Lacking any official response from Dee, this would seem like a pretty good way to start.

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      I love deadlines. I like the whooshing sound they make as they fly by. - Douglas Adams
      Only member of the webboard to gain 2 karma points by writing a flame, and openly atychiphobic since 2000.

    • Glenn - the man, the machine, the mathamatician. He can add, subtrack, multiply and divide and yes he can do stats as well.

      Sorry , but it all fit to nice not to make some sort of comment. And thank you for figuring this out.

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      Squak - the seal
      makes the noise not
      the approval

    • To avoid doing anything more productive at the present time, I decided to perform a bit more thorough data collection.

      After 100 rolls, here's the analysis:

      My guesses

      • I think stats are rolled individually as 4d6, drop the lowest die, and round all results below 7 up to 7.

      • I'm not certain how resistances are rolled, but there's definitely a bell-curve distribution going on, centered around 25-30%. Results suggest that there is some sort of connection within a set of four resistance rolls, as they tend to have very similar values.

      • I'm not certain how HP and MP are rolled, but there's definitely a bell-curve distribution centered around 16-17.

      In more detail...

      Stats
      Each stat follows approximately the same distribution, independent of the other stats:

      • Average: 11.5

      • Standard deviation: 3.1

      • Minimum: 7

      • Maximum: 18

      • 7 is the most frequent stat (12%) and 18 is the least frequent (2%). The frequency tends to decrease for each higher value, but it's not a very strong correlation.

      • If one disregards the anomalously high frequency of 7, the remaining frequencies actually look rather bell-curve like.

      Magic Resistances
      Each resistance follows approximately the same distribution, but it appears that the resistances are in some way calculated as a group:

      • Average:27

      • Standard deviation: 4.1

      • Minimum: 17

      • Maximum: 39

      • Greatest variation within a resistance set (max to min): 9 points, with the average being 3.6 points.

      • Resistances appear to follow a bell curve, with 25% being the most common (7.8%) and the frequency dropping off to zero at either extreme.

      HP

      • Average: 16

      • Standard deviation: 4

      • Minimum: 9

      • Maximum: 29

      • HP appears to follow a bell curve distribution.

      • Note that I didn't correct for the effects (if any?) of high vitality on the starting HP roll.

      MP

      • Average: 17

      • Standard deviation: 4.5

      • Minimum: 8

      • Maximum: 30

      • MP appears to follow a bell curve distribution.

      • Note that I didn't correct for the effects (if any?) of high wisdom on the starting MP roll.

      ...Whew. That's enough for me, I think. If any of y'all want more information, calculate it yourself. 😛

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      I love deadlines. I like the whooshing sound they make as they fly by. - Douglas Adams
      Only member of the webboard to gain 2 karma points by writing a flame, and openly atychiphobic since 2000.

    • Whoa. I would like to commend you, Glenn. If I could give you karma, you might get two.

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      Nothing is foolproof to a sufficiently talented fool.

    • Thanks, spitfire, squak. 🙂

      ((self ego) increaseGreatly);

      Just a quick note - as I look at that data again, it seems more likely to me that the stats roll is 3d6, rather than 4d6. shrug.

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      I love deadlines. I like the whooshing sound they make as they fly by. - Douglas Adams
      Only member of the webboard to gain 2 karma points by writing a flame, and openly atychiphobic since 2000.