Ok, I've been beating my head against the wall for a short period of time, and instead of giving myself more of a headache maybe someone here who knows can give me a hand(with solving the problem, not beating my head against the wall. ).
I'm attempting to simulate both the kingdom map item and the tunnels map from PoG in a PoG plug-in, but they aren't working very well.
With both I've been trying to define them as main locations, as I want a picture to pop up that they can click on it and an event will be triggered from it. However I've not had any success with either yet.
So far this is what I've done:
I took screen captures of both the tunnels map and the kingdom map, cropped them to size and saved them into .pct format(72X72 ppi and 8-bit color).
I then created main locations for each and placed their corresponding pictures into the location :pics folder.
I created 2 locations of type event; the one for the tunnels was set to teleport the player to another area. The one for the kingdom map was set to restore the previous location(ie, to send the player back to where he was before opening up the map).
I used the coordinates editor on the 2 main locations to draw a clickable area, and set up links to the above 2 location events.
I created keydown events to teleport the player to the main locations(tunnels and kingdom map) where they should be able to click and get forwarded on somewhere.
However, this does not work. The main locations pull up just fine, but I can't click anything. Or rather, I can click the entire map but nothing happens.
Also, in PoG the kingdom map is drawn over the background. With my main location set-up the kingdom map is drawn over a black screen. Why is this? Did they use a stamp in PoG for the kingdom map?
Any advice would be much appreciated. Thanks
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