We are new to Coldstone, and game development in general, but I thought I would pass on something I learned tonight that might help other newbies who are trying to make pict files from Appleworks for Coldstone. I am running Coldstone under OS X, but use Appleworks in classic mode. (iMac DV SE, G3 processor)
I found the only way under my configuration to get a usable pict file was to place it in a paint file in Appleworks and then either save it as a pict from there, or use SnapZ Pro X (which I am trying out as a demo) to capture it from the paint file. Saving as a pict from a drawing file, trying to capture using SnapZ Pro X from a drawing file, or using Graphics Converter (also being tried as a demo) on a drawing file that had been saved as a pict did not result in a usable pict file that could be seen in the game. Changing the extension to .PCT did not help in any case.
I think the reason for my pict problems probably lies in the fact that only the paint file can have the pixels per inch set to 72 (as per the Coldstone requirement in Appendix A). If there is a way to set drawing files to 72ppi I don't know what it is. My attempts to get a successful pict from a drawing file by using either SnapZ Pro X or Graphics Converter should by no means be used by anyone as a measure of those programs usefulness as I am not expert in them by any stretch of the imagination and could have in all likelyhood been using them incorrectly.
I did notice something odd when trying to capture an image of a jpeg that had been copied into a paint file and then selected with SnapZ Pro X. I used it as a pict on a layer in Coldstone and the colors changed when the game ran. Since I am new to all this I don't know if I have something set wrong somewhere, but I will continue to work with it to see if I can come up with a solution.
Hope this helps someone. (Remember I am only a newbie and by no means an expert on any of this - but I'm having fun learning!)
Mommacat