Ambrosia Garden Archive
    • Problems All Over The Place!


      I am trying to design a game using the medieval template thingy, and when I try to run the game, I get the same "Can't Find Dialog Picture" error. I looked in the root game folder, only to find that all the things the person that responded to my last request were there. I can't open my map when i am trying to edit my game or map. It gives me an error that goes something like this: "Can't load character <boogley>" and/or "Unable to load <forest001_dklfhjkl>" etc. (BTW, the "dklfhjkl" was made up, it says it can't load all the foest base tiles) I would really appreciate some assitance.

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    • Ahhh... had this problem before. I was designing a game with lots of graphics and all of a sudden form nowhere the same message displayed.

      I found out why.....Application Memory. If coldesotne runs out of application memory it will give you this dialog. (it should really read no more room to load the graphics/sounds ect)

      Try running your program in OSX to see if you get the same error message. If it works in X and NOT in 9 then do the following:

      If you are running in system 9, increase your coldsotnes memory requirements with the "get info" command. The more graphics you add-the more memory you will have to increase. If you run it in OSX--it will always work becasue application memory is handled by the System itself.

      Worked for me... hope this helps!

      Xacto

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    • Quote

      Originally posted by blackwalts:
      **I am trying to design a game using the medieval template thingy, and when I try to run the game, I get the same "Can't Find Dialog Picture" error. I looked in the root game folder, only to find that all the things the person that responded to my last request were there. I can't open my map when i am trying to edit my game or map. It gives me an error that goes something like this: "Can't load character <boogley>" and/or "Unable to load <forest001_dklfhjkl>" etc. (BTW, the "dklfhjkl" was made up, it says it can't load all the foest base tiles) I would really appreciate some assitance.

      **

      Im assuming you are trying to run the game from inside the CGE. in that case Memory is likely the cause.

      if you are getting this error from a compiled game. then make sure you didnt mess with Folder Hierarchy.

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      'mentally I'm compatible with Macintosh and I can get a girl in the sack with floss, Hop on the microphone actin lost' --- Casual

    • so how much do I give the game???

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    • Quote

      Originally posted by blackwalts:
      **so how much do I give the game???

      **

      As much as you can spare. 🙂 Probably about 128MB should do nicely, especially if you're running with lots of graphics/stamps in the one location. Give that a go, if it still happens, bump it up a bit more. 🙂

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      "Any good that I may do here, let me do now, for I may not pass this way again"

    • In OS9, if you open the 'About this computer' from Finder you can watch how much memory you eat up and add more if needed I've taken to giving the CGE 200-300mb (if i can spare it) when Im drawing maps or loading graphics and running my game under Coldstone but most game do just fine with <100mb if run independantly.

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      'mentally I'm compatible with Macintosh and I can get a girl in the sack with floss, Hop on the microphone actin lost' --- Casual