Hi. I'm making a Myst style game, where all I'm using are main locations. The locations will have a main interface, where you'd click "LOOK" for a description of the room you're in, "INVENTORY" to bring up your inventory, and so on. The problem is that when I try my game, it automatically quits when I try to enter a location that's supposed to have a main interface. When I unclick the main interface option for a location in the editor I can get into that room just fine, but then I won't be able to get the inventory and room description. What's wrong?
Also, how do you configure game buttons in the menue editor? I have three buttons for my main interface: LOOK, which whould bring up a dialogue assigned to the room you're in to get a description of that room (which I assume would involve a Call Event funtion); INVENTORY to get your inventory; and SAVE to, well, save. I'd expect INVENTORY and SAVE would use an Engine Call, but how do I configure these exactly?
P.S. Thanks for standing up to my long winded post.
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So what if I'm paranoid.
There COULD be mind control drugs in my marshmellows.