Greetings all,
Has anyone else encountered difficulties using MIDI files as background music? In my project, the songs play smoothly, but at the expense of the animation. For example, if the player is walking around whilst music is playing, the scrolling is very choppy and all animations (NPCs, stamps, etc.) skip frames.
I can't for the life of me figure out what is causing this to happen. I'm working on a fairly powerful computer (G4/400 with 256MB RAM), and my map designs are quite simple, not nearly as elaborate or graphically intensive as PoG. The MIDI files are Quicktime music tracks, converted from "plain vanilla" MIDI files using Quicktime Player. The MIDI files are fairly simple polyphony-wise, using 8 channels of instruments or less.
I don't encounter this problem using mp3s for the background music. However, for a game with 20+ pieces of music, even heavily-compressed mp3s will take up tons of disk space, and because this is a simple freeware game which I intend to make available as a "download only" rather than distribution on CD-ROM, I don't want the file size to be prohibitive for folks on a 56k dialup. Hence, I really want to work with MIDI if it's at all possible.
Thanks in advance to anyone who can help me with this dilemma.
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