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Originally posted by Demiscus:
**Is there a way to make a main location transparent, so if you went from a map to the main location, you could see bits and pieces of the map?
If not, this would be a useful addition. Not only could it let you make a multiple choice dialog box (making a location with different words, if you hit down it sends you to another location with the next word selected) but it would also let you make a back button (you hit "6" and it starts up another event).... none of these can be done with dialogue boxes.
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We've previously discussed how to get a map to behave like a main location. Perhaps those tricks are workable here. Essentially, do the whole thing (dialog box and all) with Stamp Control. Except. Since the map scrolls, you'd need to put in a Map Location event to center the camera on the "dialog box" you've created on top of the map. And then call (via the hack) another Map Location event on closing to send the player back where they were.
Okay, simpler. Summon a "dialog box" graphic at the player's current location using Stamp Control and the &&Player; X,Y hack. Disable mouse and player movement while the box is open, and use hot keys; "_O_kay, I'll do it. _N_o, I don't want to buy a termite. _H_ow much were the female termites, again?"
I like this a lot. Could use it for several things. A "pop up" graphic of an item that has just been picked up. A revised Store system. A compass rose for navigating a special environment, or a multiple-choise for boarding a vehicle, getting into gunner's seat, leaving the vehicle, destroying the vehicle...
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everywhere else, it's --
"Nomuse"