Cafall - I faced this problem a little while ago. What you need to do is after you
place the stamp, use the "Change Map Cell" event to only change the coordinates of
the cells you want inaccessible to blocked(there is a radio button at the bottom that
says "clear" or "blocked."). The only problem with this is that there is no way to
do mass blocks with 1 call. So for your house you need to block every cell manually(and
if you put in an outpost like I did on an existing map, you could have 40-50 cell events).
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- How can you link an even to a certain spot in a stamp, such as walking to the door in Trinity's mage tower?
Use the same event. Change map cell has a check box at the bottom for "Change cell
event." If checked you can specify the event to call when the player enters this cell.
Should be the same way to let a player enter a cave, for instance.
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- Are PoG's crypt/dungeon/cave maps included in the location list?
I would imagine that there are maps and when a player steps on the ground tile outside
the entry point(ie, the cave entrance) the player is teleported to the new map using the
change map cell event to call a teleport event and a map position event to place their
starting point.
Btw, a small warning on the use of Change Map Cell event. If you attempt to change the
map cell's picture and you use one of the "stock" picture files from the coldstone
libraries as opposed to one of your own pictures that has an actual picture file in
your pictures directory, coldstone will crash and crash hard(losing any work you didn't
save). So when you use this event do not change the picture! Just change the cell's
access.
Good luck
(edit)just re-downloaded the coldstone docs(since I'm at work) to verify the above, and
added some additional info about changing the cell's event to make it easier to
understand.(/edit)
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(This message has been edited by Stark Bledfast (edited 02-13-2002).)