Quote
Originally posted by Simomac:
**I download Character Sprites from the add-ons on coldstones homepages.
But when i try to make th picture to NPC , it´s only turn to black when i play it. I have try to take the picture into Graphic Converter and take only one picture, but when i put it in to the game it only flashing in black.
Help me please!
/simon
**
So many posts on this subject, I finally downloaded the "Zelda" sprites and took a look at them. Congradulations to someone; those are truly lovely sprites!
This is what I did to adapt one to Coldstone;
Working within PhotoShop (version 4.01), I pre-set a selection rectangle to exactly 32x32 pixels. With the Navigator view blown up to 400% I centered my selection on each character picture and cut-and-pasted into a new document.
In each of these new documents, I took a paint bucket with a tolerance of "1" and anti-alias DE-selected, and filled the background blue areas with pure white (not any white will do, it has to be the pure stuff or Coldstone will not render it as transparent).
I then changed the format and saved as the following names (I used the "Save a Copy As" command in PhotoShop but there are other ways);
Grace_walkN000.PCT
Grace_walkN001.PCT
Grace_walkE000.PCT
Grace_walkE001.PCT
Grace_walkS000.PCT
...
Grace_walkW001.PCT (8 pictures total for the Princess Grace walk animation)
...
...
Bard_walkN000.PCT (8 more pictures for each other character walk animation)
...
Troll_walkN000.PCT
...
Okay, I didn't go through the whole set. I just did enough to make sure my method was working.
The next step would be to open Coldstone and create a new animation. With that window still open go back to the Finder and drag and drop the pictures for one character in_order (N,E,S,W)
Hit the radio button for "directional 4", make sure you are in the "0-default" part of the animation, and set the following flags; for every one of the "-000" frames, flag "1" (set marker) and for every one of the "-001" frames, flag "2" (loop to last marker).
Finally, save this animation and within the NPC editor (map page), the main editor (misc. page), etc., you can select your new animation to be used.
(The method is vastly similar for the attack animation, which is a good thing to have for a player character. If this is saved in the same animation as part "1-attack" the game engine will select it automatically. The flags are not the same, however; consult your manual for more detail.)
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everywhere else, it's --
"Nomuse"