Since I haven't seen any official word to whether or not the task list should be able
to be added to in a POG plug-in, I have since thought of a way to work around it and
thought I'd share. Hopefully the task list problem is a bug and not just an inaccessible
feature and my work-around will not be necessary. But in the event that it is...
Create an object to be used as a quest mission marker. Its description should match
what you had intended for the quest log to read. When you give the player the quest call
up the item wizard and give the player the item. He should now be able to look at it
in his inventory and read the outline of the quest. When he completes the quest use
a conditional to remove the item if he still has it(so nothing screws up in case he
dropped it already, and also to keep the player's clutter down so they don't accumulate
50 quest markers).
And to avoid same name problems and plug-in conflicts, I'd suggest a naming scheme
starting with your plugin name. ie, "UTVmission1item" Ugly yes, but the player
never sees it and there probably won't be many, if any, items created of this name
to conflict.
Hope that helps.
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Shoot 'em with everything you've got. If anything still lives, shoot 'em again.