Ambrosia Garden Archive
    • Day, Night, Rain or Shine...


      Ok for the opening map in my game it's raining, and it's night... HOW in the three worlds can I do this? I know thsi is not built into Coldstone. Anyone got any ideas??? Thanks a bunch! 😄

      --Sniberal

      ------------------
      Enie menie minie
      moe... Oh, why not just
      kill all of them.

    • Quote

      Originally posted by Sniberal:
      **Ok for the opening map in my game it's raining, and it's night... HOW in the three worlds can I do this? I know thsi is not built into Coldstone. Anyone got any ideas??? Thanks a bunch!:D

      --Sniberal

      **

      Texture and sound.

      If it is dark enough, you mostly hear the rain anyhows.

      {If you want to get really, really tricky you might try an animated stamp of rain effects as the top-most layer. I'd stick with painting everything to look wet (including the characters) and adding animated rain-drop ripples to the standing bodies of water.}

      ------------------
      everywhere else, it's --
      "Nomuse"

    • Quote

      Originally posted by Sniberal:
      **Ok for the opening map in my game it's raining, and it's night... HOW in the three worlds can I do this? I know thsi is not built into Coldstone. Anyone got any ideas??? Thanks a bunch!:D

      --Sniberal

      **

      A couple ideas:

      Night:

      1. Duplicate the tileset you are using for the landscape (just dupe the whole folder) run a photoshop action on the folder to darken all of the tiles the same amount and possibly tint them a bit blue. You will want to get it to select all of the white pixels first, then invert the selection to preserve the transparency and darken only the non-transparent bits.

      2. Duplicate your map. Then (temporarily) rename the original tileset folder.

      3. Open your duplicate map, it should ask for all of the tiles that it can't find, point it to your nighttime tiles folder.

      4. Rename your original daytime tileset folder back to it's original name.

      You will now have 2 maps with identical scenery, but one will be night. Use a teleport and possibly a fade or cutscene (maybe a nice 3d rendered sunrise) to travel between them.

      This might take a few hours, but you will end up with a nighttime tileset which will always be useful

      --

      Rain: I would try creating a large 2 or 3 frame animation of rain and just place it all over the map (you might try a second one with little white circular ripples to put on water areas.

      The Minister.

      ------------------

    • Quote

      Originally posted by Minister:
      **
      A couple ideas:

      Night:

      1. Duplicate the tileset you are using for the landscape (just dupe the whole folder) run a photoshop action on the folder to darken all of the tiles the same amount and possibly tint them a bit blue. You will want to get it to select all of the white pixels first, then invert the selection to preserve the transparency and darken only the non-transparent bits.

      2. Duplicate your map. Then (temporarily) rename the original tileset folder.

      3. Open your duplicate map, it should ask for all of the tiles that it can't find, point it to your nighttime tiles folder.

      4. Rename your original daytime tileset folder back to it's original name.

      You will now have 2 maps with identical scenery, but one will be night. Use a teleport and possibly a fade or cutscene (maybe a nice 3d rendered sunrise) to travel between them.

      This might take a few hours, but you will end up with a nighttime tileset which will always be useful

      --

      Rain: I would try creating a large 2 or 3 frame animation of rain and just place it all over the map (you might try a second one with little white circular ripples to put on water areas.

      The Minister.

      **

      Thank you both! Do you guys know of any good tileset sites? Thanks,

      --Sniberal

      ------------------
      Enie menie minie
      moe... Oh, why not just
      kill all of them.

    • Quote

      Originally posted by Minister:
      **
      A couple ideas:

      --

      Rain: I would try creating a large 2 or 3 frame animation of rain and just place it all over the map (you might try a second one with little white circular ripples to put on water areas.

      The Minister.

      **

      I chickened out on mentioning a rain overlay (animated stamp, highest layer, etc.) I've been meaning to try out shadows, myself.

      Actually, tho, I very much like your suggestion of cut scene. Or, rather, placing an image before the "rainy night" map that is a close-up of the hero "standing around in the rain with his guts beat out" (to paraphrase Raymond Chandler). After that image, the barest touch of background sound and darkened tile will "sell" the idea of a rainy night.

      (I design sound for theater. Often a little sound, and some mood lighting, is all the tool we have to set a busy street or a night in the jungle. Often it is all we need).

      There's a few tile collections at Idev -- (url="http://"http://www.idevgames.com/")http://www.idevgames.com/(/url) -- but I'd start my search with the Coldstone CD.

      ------------------
      everywhere else, it's --
      "Nomuse"

    • Absolutely.

      Anyone ever play the Tempus Irae maps for Marathon Infinity? I remember a rainstorm level in that that used lighting and sound without a single rain graphic. It was done so well, I felt soaked after playing it.

      myshkyn

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      "I'll give the fans just what they want, and nothing else at all."