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Originally posted by WiseGuy:
1) A party system
Won't happen in Coldstone. Maybe in Coldstone 2, if that ever exists, but not in the current engine.
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2) The option for turn based combat**
Actually, you probably could manage a kind of turn based combat, through extremely complicated events scripting. It was something discussed on the boards a couple of months ago, in a thread by Kireck L. Have a look there, it might give you some good ideas.
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3) Greater number of events**
Greater than what? If you're talking about the 40 event limit, that only applies to the demo version. Once you register, I believe that maximum number of events is limited only by game size, RAM and disk space requirements.
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4) Greater control over NPCs and animation.**
I suppose this one is quite valid, but I don't really think it is necessary. The amount of stuff you can do now with Coldstone is really extraordinary, quite sufficient to make a great game. As I said in reference to your first point, maybe in Coldstone 2, if that is ever developed. The best chance we have of getting a new version of Coldstone is to register the present one, and to show visibly how much we can do with it.... rember that Beenox and Ambrosia are more likely to listen to requests to an established developer who has registered than to people who only have the demo, and have not yet released a game of their own.
-Andiyar
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"Any good that I may do here, let me do now, for I may not pass this way again"