Ambrosia Garden Archive
    • Setting variables?


      I want to have every different class start with their own unique items upon game start, but i cant see any way of doing this, as the race/class windows are either on or off.

      I want to be able to set a global variable, dependant on the players choice of class, when they choose it. So that in the Main.cet event, I can have a line of conditional events, one for each class, which look at whether their coresponding global is set. If it is, than a linked item wizard gives them their stuff.

      how can I do this?

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    • Quote

      Originally posted by Picquilarius:
      **I want to have every different class start with their own unique items upon game start, but i cant see any way of doing this, as the race/class windows are either on or off.

      I want to be able to set a global variable, dependant on the players choice of class, when they choose it. So that in the Main.cet event, I can have a line of conditional events, one for each class, which look at whether their coresponding global is set. If it is, than a linked item wizard gives them their stuff.

      how can I do this?

      **

      it's set up just about literally the way you said just once over th manual ac ouple a times and i think you should figure it out pretty quick

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    • I answered this question with a step by step procedure not too long ago.
      (url="http://"http://www.AmbrosiaSW.com/webboard/Forum48/HTML/000846.html")http://www.AmbrosiaS...TML/000846.html(/url)

      -Jeff

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