I want to have every different class start with their own unique items upon game start, but i cant see any way of doing this, as the race/class windows are either on or off.
I want to be able to set a global variable, dependant on the players choice of class, when they choose it. So that in the Main.cet event, I can have a line of conditional events, one for each class, which look at whether their coresponding global is set. If it is, than a linked item wizard gives them their stuff.
how can I do this?
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"Dont be angry, not everyone can be as cool as me."
" "Genghis Khan," he said, "you are a wanker; you are a tosspot; you are a very tiny piece of turd. Thank you." With that he retreated into his ship and flew off.
The was a nasty kind of silence.
Later that year Genghis Khan stormed into Europe in such a rage that he almost forgot to burn down Asia before he left." Douglas Adams