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Originally posted by Paploo:
**Did you read Appendix A in the manual yet?
-Jeff
**
Many, many times. Oh, but more news, and my bad...I had one missing frame previously. It looks very much as if any number of frames will work as long as they are _divisible_by_8. That, my friend, was almost certainly our problem before.
I could still use some rules of thumb. A complete sprite is a long trial to do in error, when trying to match ground and foot movement -- would like to avoide what animators call "skating" or "spacewalk."
I've also found to turn off anti-aliasing. The detail in the ground covers the jagged sprite edge...and otherwise you get a nasty white edge.
Other news; both .mid and .mov prefixes play normally. Apparently it will handle everything your own QuickTime emulation will. Which, for many of us, does not include .mp3 -- I think RealPlayer hijacks the preferences, as I can chose to play an mp3 but it won't do so on its own.
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everywhere else, it's --
"Nomuse"