Ambrosia Garden Archive
    • Coldstone Cost


      These days nothing seems to be free any more...
      Does anybody know what coldstone will be costing today's modern consumer?
      Will we be able to sell our work?
      What sort of liscenseing will be involved if we can sell our work?

      also aswell

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      "I wonder who left this apple here?"
      Alan Turing

      1. Nope, nobody but Ambrosia and Beenox, I predict it'll be around $50, but don't hold me to that, it's just a guess.
      2. Yeah, you might be able to publish it through Ambrosia, but only if it's quality. πŸ˜› Otherwise, you can publish it however you want/can.
      3. I believe the only restraint on the engine that andrew has released, is that you must have a 'Made with Coldstone' logo somewhere on the product. There may be more, but this is the only one we know about.

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      Ladies and Gentlemen, as you know we have something special for you at
      Birdland this evening. A recording for Blue Note Records...

      "Actions have reactions, don't be quick to judge, you may not know the hardships people don't speak of,
      It's best to step back, and observe with couth, for we all must meet our moment of truth." - (url="http://"http://www.OHHLA.com/anonymous/gngstarr/moment/moment.gsr.txt")Guru(/url)

    • Quote

      Originally posted by the Necromicon:
      **1) Nope, nobody but Ambrosia and Beenox, I predict it'll be around $50, but don't hold me to that, it's just a guess.
      **

      :eek: Well, let's see... Metal Gear Solid 2, a chunk of RAM, or Coldstone...
      Metal Gear Solid 2. *

      Quote

      Originally posted by the Necromicon:
      **2) Yeah, you might be able to publish it through Ambrosia, but only if it's quality.:p Otherwise, you can publish it however you want/can.
      **

      Mmmm.... Quality. /me begins to drool.

      Rest assured, our game will have ample supplies of that.

      Quote

      Originally posted by the Necromicon:
      **3) I believe the only restraint on the engine that andrew has released, is that you must have a 'Made with Coldstone' logo somewhere on the product. There may be more, but this is the only one we know about.
      **

      Ahh, yes.. map of first town.. the houses shall spell 'made with Coldstone' when viewed with the ma option. πŸ™‚ Wonder if moki would accept that...

      *So, did I scare you Andiyar? It'll be Coldstone. πŸ˜›

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      We tell stories of heroes to remind ourselves that we too can be great.
      Help Wanted! If you can do computer graphics and are interested in working on a fantasy /alternate reality Coldstone game, email me!
      This space for rent.

      (This message has been edited by Celchu (edited 12-06-2001).)

    • Quote

      Originally posted by Celchu:
      **Well, let's see... Metal Gear Solid 2, a chunk of RAM, or Coldstone...
      Metal Gear Solid 2. ***

      Luckily I read the entire post before letting this phrase sink in. Bad, bad Celchu! Almost gave me apoplexy!

      Quote

      **
      Mmmm.... Quality. /me begins to drool.

      Rest assured, our game will have ample supplies of that. **

      But of course. Far more quality than anybody elses, the best game ever, blah, blah, blah. πŸ˜‰

      Quote

      **
      Ahh, yes.. map of first town.. the houses shall spell 'made with Coldstone' when viewed with the ma option. Wonder if moki would accept that...**

      Maybe also, in one of the music tracks, if it is played backwards you can hear a demonic choir chanting "made with coldstone, made with coldstone, all hail moki, made with coldstone....' ad infinitum. πŸ™‚

      Quote

      **
      So, did I scare you Andiyar? It'll be Coldstone.:p*

      Well, a little at first.

      Anyway, now to address the actual questions.

      Quote

      Taken from the Coldstone FAQ:
      Once I make a really cool game with Coldstone, what then?

      You can either distribute it for freely, or you can publish it through Ambrosia (subject to Ambrosia's acceptance of the game, of course). Ambrosia Software, Inc. is planning to publish an entire series of Coldstone-based games (similar to AD&D; modules) created by various talented people who use the Coldstone engine. We'll take care of the publicity, operations, order taking, etc., you just work on making a great game!

      The engine will also be licensable for commercial/shareware distribution, should wish to "go solo" and publish your game on your own.

      Ok, to me this implies that everyone pays an up front fee for their copy of Coldstone, probably around $45-$50 as Necro already stated. This license allows them to both release games for free, and seek to publish them through Ambrosia. However, if you wish to release a game 'solo' through either a shareware or commercial process, you will probably have to pay another fee, say $30 for shareware and $50 for commercial. Keep in mind though that I'm only guessing, and am in no way affiliated with Ambrosia or Beenox, other than a quite healthy consumer relationship. πŸ™‚

      -Andiyar

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      "Any good that I may do here, let me do now, for I may not pass this way again"

    • This is what I think will happen, although I may be completely wrong. πŸ™‚

      I think there will be an upfront fee of anywhere from 35 to 50 bucks. If you release a game for free, you will only have to worry about that upfront fee. If you release a game as shareware/commercial, there will another fee. I don't know whether it would go so in-depth as to be a certain percentage per copy sold, or simply a flat fee.

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      Fortress of Die Nacht: An upcoming game from Aviary Productions.
      (url="http://"http://www.aviaryproductions.f2s.com/downloads.html")Go take a look!(/url) | (url="http://"http://www.aviaryproductions.f2s.com/fortress/progresslog.html")FoDN Progress Log(/url)

    • Quote

      Originally posted by also aswell:
      These days nothing seems to be free any more...

      I'm afraid that's true, but you can't ask anyone who has spent more than a year on a project to give it away for free.

      Quote

      **
      Will we be able to sell our work?
      What sort of liscenseing will be involved if we can sell our work?
      **

      Of course you can sell you're work! (You'd better be able to) And you can sell you're work any way you want to. Be it shareware or commercial-ware, (is that a word?) or you could give it away as freeware if you want. (You'd better be able to)

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      Nothing is foolproof to a sufficiently talented fool.

    • Quote

      Originally posted by also aswell:
      **These days nothing seems to be free any more...
      Does anybody know what coldstone will be costing today's modern consumer?
      **

      I have a fairly solid idea, but it's based on my being on the beta team, and I'd hate to potentially mislead you by 'guessing.' Let's just say that if you're going to be creating your own artwork, paying for Coldstone is going to to be cheap in comparison to your graphics software.

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      People who claim the sky is falling obviously aren't aware the earth is falling, too.
      --
      "Those who would give up essential liberty, to purchase a little temporary safety, deserve neither liberty nor safety" --Benjamin Franklin.

    • Uhh, seems to me that if Coldstone is allowing me to release a game that I otherwise would not have been able to release, then giving up a portion of the income will still leave me ahead of where I would have been.

      No Coldstone=no game=$0 revenue in shareware fees

      Yes Coldstone=Yes game=$x amount of revenue-Coldstone royalty=Still more than $0

      Don't like it? Write your own game engine and quitcherbellyachin.

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      marc siry
      century city, usa

    • Quote

      Originally posted by marcsiry:
      **quitcherbellyachin.

      **

      Hot damn, I just found some new sig material! πŸ˜„

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      Fortress of Die Nacht: An upcoming game from Aviary Productions.
      (url="http://"http://www.aviaryproductions.f2s.com/downloads.html")Go take a look!(/url) | (url="http://"http://www.aviaryproductions.f2s.com/fortress/progresslog.html")FoDN Progress Log(/url)

    • I paid $1200 for macromedia director and I still think it's worth every penny.

      I'd say quitcherbellyachin is quite accurate...

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      This is a classic mikee argument: 1) Make an outlandish, inflamatory statement 2) Backpeddle from it 3) Throw up some straw men 4) Nitpick to divert attention from the real argument at hand
      Β—Andrew

    • what I have to add the made by coldstone logo?? Darn I were going to blag that I programmed it. Any chance of un-banning my IP?? These school computers suck.Unless you've already un-banned me and I haven't bothered to check.

    • Quote

      Originally posted by death_himself:P:
      what I have to add the made by coldstone logo?? Darn I were going to blag that I programmed it. Any chance of un-banning my IP?? These school computers suck.Unless you've already un-banned me and I haven't bothered to check.

      1. Learn to type properly
      2. No you can't have your account back.

      ------------------
      Ladies and Gentlemen, as you know we have something special for you at
      Birdland this evening. A recording for Blue Note Records...

      "Actions have reactions, don't be quick to judge, you may not know the hardships people don't speak of,
      It's best to step back, and observe with couth, for we all must meet our moment of truth." - (url="http://"http://www.OHHLA.com/anonymous/gngstarr/moment/moment.gsr.txt")Guru(/url)

    • now don't hold me on this... but I heard someone say that Coldstone would be relativly cheap ($30-40) then, to export a final game, you would have to pay for a code, or something of that sort.

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      To see the world in a grain of sand, and heaven in a wild flower, Hold infinity in the palm of your hand
      And eternity in an hour.
      -William Blake