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Originally posted by Catfish_Man:
**Feel free to flame me if I've gotten how tiles work in Coldstone massively wrong.
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OK. /me warms up Flamethrower.
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**I was wondering whether changing a type of tile changed all instances of that tile. (So that if I suddenly decided that every grass tile in my entire map was slightly too green I wouldn't have to go through and manually replace each one.)
Sorry if that was a bit incoherent, I wasn't sure how to phrase it.
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Hmm... I think I understand what you mean. If you use a tile in Coldstone, say a grass tile, and you make a map with it, but then decide you wish to change it, you want to know whether there is a 'search and replace' function, or whether you'd have to put the map back together manually.
Now, don't quote me on this, but I think there is no way to automatically replace each instance of a tile, as Coldstone imports the image into itself and stores it in it's own data file, not in the external image file. I don't know what would happen if you replaced the image file in the CS data file, and it might indeed work, but I would hesitate to say it would.
Bottom line is get it right the first time, or hopefully find out from Dee or a tester. I'll bow to their judgement and superior knowledge.
-Andiyar
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"Any good that I may do here, let me do now, for I may not pass this way again"