All the graphics in PoG were made with (url="http://"http://www.hash.com")Animation: Master(/url) and probably some post-rendering tweaking in (url="http://"http://www.adobe.com/photoshop")Adobe Photoshop(/url). I think (url="http://"http://www.lightwave6.com")Lightwave(/url) might have been used, but to a lesser extent.
As for creating sprites, there are two ways of going about it. You could use a 3D modelling programe to create a model of your art, texture it using 2D images and then render it. This is quite tricky to achieve commercial level graphics if you haven't been modelling for a long time. However, everyone's gotta start somewhere.
The second route, is to draw out your sprite by hand, scan it in and retouch it in a 2D programme like Photoshop. This is a good route if you have access to a scanner, as you can have more control over your graphics than if you used a modeller.
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Ladies and Gentlemen, as you know we have something special for you at
Birdland this evening. A recording for Blue Note Records...
"Actions have reactions, don't be quick to judge, you may not know the hardships people don't speak of,
It's best to step back, and observe with couth, for we all must meet our moment of truth." - (url="http://"http://www.OHHLA.com/anonymous/gngstarr/moment/moment.gsr.txt")Guru(/url)