First of all, let me thank you all for helping me out with this idea. I am not presenting this idea for encouragement, I am presenting it for exactly the responses I have been getting--honest opinions from those who know better. Second, I assure you this is my FINAL go at this topic, so please hear me out one more time and set me straight.
If a statistic can be assigned to a character, such as attack strength, and then raised or altered as the game progresses through experience, items, and effects, isn't it possible for a character code (code as in cypher, letters and numbers representing other things, not as in programming) to also be assigned, and altered as the game progresses through experience, items, and effects and made just as visible to the player as his Strength score? Then, assuming Coldstone supports character creation at the start of a game, couldn't it be possible to provide a space for such a cypher to be typed in by the player to automatically assign stats, items, and levels, and whatever else would normally be generated in the character process?
If, during the character creation process, we can let a player choose skills, allocate points, and buy items, isn't there a way to let him type something that gives him these same things? If he can click on the sword icon to buy a sword, can't he type in "ow67()kj" to get the +5 Pigsticker he got in the last adventure? I'm talking about a creating single statistic that summarizes the character, and then allowing that statistic to be set by the player when he creates his character form the next game.
This is assuming all items, effects, spells, etc from the previous game are included in the new game, and as saphire pointed out, this would only work for games made by the same group, but this would still serve the purpose. Also, it would limit the variety of stats and items to keep the length and complexity of the cypher realistic...
Anyway, I hope I made this clear. Help me out one more time and I promise I'll shut up about it...
myshkyn
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"I'll give the fans just what they want, and nothing else at all."