Now that Pillars of Garendall, the first Coldstone game ever, (url="http://"http://www.AmbrosiaSW.com/games/pog/")has been released(/url), I can go back to Coldstone. If PoG is ready, then at least the MacOS8/9/X compiler should be ready too right? So the only things left should be the Win32 compiler and the editor itself (with its wizards, graphic libraries, etc.)?
Exactly.
There were two things missing from the win32 compiler: Quicktime movie support and the ASW registration system. Quicktime movies are now working perfectly well. Technically, as soon as we receive the reg libs, we are all set. Vince is now working on some other minor issues.
On my side, I'm packaging and testing what will be a new candidate for the testers. You won't believe it but the full package of Coldstone is quite heavy and it takes a couple of days only to put everything together. Oh, and did I mention that the full CD version of Coldstone will contain additional non-medieval artwork?
Argh! Some top secret screenshots just slipped from my hard drive!
(url="http://"http://www.beenox.com/Images/previews/coldstone_interface001.jpg") (/url) (url="http://"http://www.beenox.com/Images/previews/coldstone_artlib001.jpg") (/url) (url="http://"http://www.beenox.com/Images/previews/coldstone_artlib002.jpg") (/url)
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Dee Brown
Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url)
Coldstone Game Engine / Pillars of Garendall developers