Quote
Originally posted by sanko:
**I have a few questions:
1. How do you make the transparant graphics in Photoshop? (okay okay, so maybe i'm ignorant)
2. What is the easiest way to make your tilesets flow together nicely in Photoshop? Is it the offset filter or is there another way?
**
1.) transparencies in photoshop are done with Alpha Masks. when you've got your whatever ready to go (for starters, I'd make some simple drawing that you'd like to make transparencies around), open the Channels Pallet from the Window menu. click on that little arrow at the top right of the Channels Pallet and choose "New Channel." now a channel, when selected, looks just like a regular layer in photoshop. except, it's in black and white. whatever you paint in black on this channel will be "masked," and whatever you paint in white will be "unmasked." it's like 1s and 0s -- 'on's and 'off's. now, select the new channel (it'll probably be called "Alpha 1"), and make the channel labeled "RGB" visible (click the little eye icon to the left of the name). when you paint black on Alpha 1, it will appear as a red tint over your image. whatever you paint red like this is masked. don't worry about making mistakes, either. if you paint something too big, you can just change the color of your brush to white and fix your mistake. once you've got a reasonable approximation of your image painted, you're ready to save your file (as a pict or PNG, if you want to preserve the transparency). the image you save out will contain the mask image as well as your graphics, and anything you left in white will show up, while things in black will be transparent. if you'd like to check your work, you can select Alpha 1 and go to the Selection menu and choose "Load Selection." in the dialog, choose "Alpha 1", and you'll see your alpha mask be turned into a normal dotted line selection.
play around with this stuff. no one can teach you all the tricks of photoshop in one session. as a matter of fact, not in a hundred sessions. the only way to learn photoshop is to just play around with extreme prejudice.
NOTE: to other photoshop users who would critcize my introductory explaination: there are a million ways to do anything in photoshop. I just think this is a good starter to demonstrate the principles behind alpha masks.
2.) the offset filter is just a way to check your work. all texturing programs use something simillar to the offset. what you really need to make seemless textures is the rubber stamp tool, the paintbrush, and some patience. just give your image an offset, make the seems disapear, then offset it back to its origional location.
3.) I'm really not too sure about this, but I can't see any reason why it wouldn't be possible. it sounds like you just want to switch some player graphics...
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