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Originally posted by Kireck:
**To mouse, I apologize. Seriously, I just realized that I didn't even give your question a chance. (no one said anything on the topic so I took over, sorry)
To Saphire, I thought you'd say that. I just find the thought to be scary to render every combination. I was just hoping there'd be a way to make it as if the graphic of the weapon could just follow my character's hand. Like every weapon has almost as much animation as the sprite. I was thinking like, you'd see the weapon as if the character was really holding it, where is hand would be, there is a gap, but it fits on the sprite, making it look like there's a weapon in the hand of him. (sorry for continuing to beat the stuffing out of this topic, it's a very touchy subject for me)**
You MIGHT be able to do that, but it would really cause MUCH headache. Making the sword follow the character, and then move with it during animations is not only choppy, and insane on memory, but hard to script. Plus, I'm pretty sure that the engine won't support this without some tweaking on your part. I'm 100% certain it would be better to either just stick with a few basic combinations (i.e. just change weapons, not armor), leave the character graphic alone, or render every possible combination.
Saphfire
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