I know this may qualify as a common sense question, but once again a lot of things are hinging on the answer. Just how far can we go with spells?
What I mean is, will there be area effect spells?
If a spell involves a bolt of fire for example, if you shoot it at someone and the person moves, will it continue to follow them or will it pass them by, maybe hitting another target?(this has been asked before, sorry)
Can we summon things to help us(little animals to fight by our side, for example)?
I'm thinking no on this one, because I asked if we could have NPC's fight one another, and I think it was even Dee that said they can't in the initial release, and so therefore wouldn't a summoned critter count as an NPC and be unable to attack enemies? Maybe it could help in a different way, providing healing, etc.
Could we make enemies turn against their friends? Once again I'm thinking no on this one because of the same reason for the last one.
Can we create, say, a storm of lightning that stays in the area it was cast, and damages all enemies who enter it? It wouldn't just zap em once and then disappear, it would stay there for a while.. kinda hard to put into words. I hate to use other games's spells as examples, but like Blizzard in Diablo2, or Cloudkill in Baldur's Gate2 or even 1 I suppose.
Can we freeze enemies in one spot? paralysis, you know
well that's all, if I think of more I'll ask I guess
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