I disagree with random battles, they are time consuming and frustrating to the player. I prefer this system- your
are wandering around in the wilderness you catch site of an enemy party on your screen, they will then either chase
you and fight you (if they can catch you), or run away, based on your parties strength. It at least gives you limited
control over when you fight or not. And its not like players will never bother to fight..they need the experience
points."
Do You mean as in Grandia, rent it or get it for the PC...
Thank you,Lorenoth (There's plenty of Board's for Zelda/Pokémon)....
You raise a good point with the discussion of Battle music(game music in general), which after a while is reduced to a searing ditty in the back of your mind.
(I hate it I mute the music and put in a CD leaving the SFX on)
Oh Identify saved my life in FF7 (I mean SENSE )
Any other disliked features, so far we have :
Random Battles
Menial tasks (like in Tomba,Zelda...do this,to get that,trade,repeat ??)
Huge dynamic puzzles that stress you out for weeks
new The Start of the Game set-up (like the 30-1hr minutes it takes to meet everyone, get armor,test battle features, etc.)
new unoriginal/limited variety of monsters ("now he's red/blue and twice as strong, oooh")
- 29°
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"With an icy glare of indignity..."