Ambrosia Garden Archive
    • Memory Req's


      Hi I'm new and very x-cited about CS . Could you give me a rough est. about the mem. req's for this awesome engine.. 🙂

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    • Welcome!

      Unfortunately, the Coldstone memory requirements are still very much to be determined. If you check the (url="http://"http://www.AmbrosiaSW.com/webboard/Forum18/HTML/000009.html")Coldstone progress log(/url), you will see that Dee Brown (the programmer) has made some substantial changes to the Coldstone engine since the last beta (b4) was released for testing. I'm guessing that as a result, the memory requirements have changed quite a bit as well. So at this point, Dee is the only person who can give you even a rough estimate. Sorry!

      Stick around!

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      Back in my day, we didn't have any of this here UBB nonsense. It was DiscBoard or nothing, and we liked it!
      "LOOK OUT , here comes big strong GLENN" - chill_rx

    • (QUOTE)Originally posted by Glenn:
      (B)Welcome!

      Unfortunately, the Coldstone memory requirements are still very much to be determined. If
      --------------------Thank's glen---------------

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    • (quote)Originally posted by LULU:
      **(QUOTE)Originally posted by Glenn:
      (B)Welcome!

      Unfortunately, the Coldstone memory requirements are still very much to be determined. If **(/quote)
      You could have just clicked the "Reply w/Quote" button.
      Anyways, welcome!

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      I hope to regain Crawler's trust and the little bit of respect he may have had for me. One day...
      Go to the (url="http://"http://yoshi.zzux.com/phpbb")unoffical EV webboards(/url).
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    • hey mouse -- why are you showing up as a -10 karma? you always seemed like a nice enough guy...

      (mods: if you fear an argument ensuing from this post, delete it and accept my appolgies)

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      Do not follow me for I may not lead. Do not lead for I may not follow. Do not walk beside me, either. Just leave me the hell alone.
      -Jedi

    • Quote

      Originally posted by jmitchell:
      **hey mouse -- why are you showing up as a -10 karma? you always seemed like a nice enough guy...

      (mods: if you fear an argument ensuing from this post, delete it and accept my appolgies)

      **

      It's off topic, so no more on this subject within this thread.

      To answer your question, Mouse was karma-banned because of a story he posted that a moderator found in very poor taste. Anyway, it's past news now.

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      Will I be the willow or the rod? You decide.

    • okay. something a little more on topic then (I have no idea why I didn't post this before...).

      I don't know much about the editor itself, but games made with ColdStone I do have some experience with. I found the memory requirements for PoG to be a little out of hand (I've been told that this is improved in newer betas of the editor). I mean, PoG does have nice graphics, but it runs at a fairly low resolution and it isn't that visually intensive. I was giving it a little too much RAM when I played, but I usually saw marked increases in performance when I upped the RAM to something like 150 megs (I have a lot of RAM to spare...). I believe Ambrosia is on target with their estimate of making games playable on a rev A imac, but I certainly wouldn't want to play a CS game on a system with under 128 megs of total memory. I do have an A-typical system though, so my results may also be slightly A-typical.

      (edited for UBB errors)

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      Do not follow me for I may not lead. Do not lead for I may not follow. Do not walk beside me, either. Just leave me the hell alone.
      -Jedi

      (This message has been edited by jmitchell (edited 06-07-2001).)

    • jmitchell: that's where my post comes in. Judging from the last post to the progress log (and the delays in the beta 😉 ), Dee has seriously changed things. I'm guessing that optimization has made a big difference in the editor/game's speed and memory requirements. The earlier betas of both Coldstone and PoG have definitely been less than optimized, so making any judgements based on them is very premature. Let's wait and see, shall we? 🙂

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      The secret of success is honesty and fair dealing. If you can fake those, you've got it made. - Groucho Marx
      Peace cannot be achieved through violence, it can only be attained through understanding. - Albert Einstein

    • (quote)Originally posted by Mouse:
      **(quote)Originally posted by LULU:
      **(quote)Originally posted by Glenn:
      (B)Welcome!

      Unfortunately, the Coldstone memory requirements are still very much to be determined. If **(/quote)
      You could have just clicked the "Reply w/Quote" button.
      Anyways, welcome!

      **(/quote)

      ::clap clap clap clap::
      Galactic Scourge, even I never dipped so low, although I have beeen threatened with eternal banishment about 4 times.

      ::dissapates::

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      "...hey don't I drop to -10 before I get banned."
      "Illinois, I can use IP's from Hawaii, besides its summer I travel"
      I, The Chill! hereby do agree to abstain from all predatory actions on said ambrosia board,sorry about that brenty"

    • Quote

      Originally posted by jmitchell:
      **okay. something a little more on topic then (I have no idea why I didn't post this before...).

      I don't know much about the editor itself, but games made with ColdStone I do have some experience with. I found the memory requirements for PoG to be a little out of hand (I've been told that this is improved in newer betas of the editor). I mean, PoG does have nice graphics, but it runs at a fairly low resolution and it isn't that visually intensive. I was giving it a little too much RAM when I played, but I usually saw marked increases in performance when I upped the RAM to something like 150 megs (I have a lot of RAM to spare...). I believe Ambrosia is on target with their estimate of making games playable on a rev A imac, but I certainly wouldn't want to play a CS game on a system with under 128 megs of total memory. I do have an A-typical system though, so my results may also be slightly A-typical.

      (edited for UBB errors)

      **

      Nothing says "kiss of death" more than high system requirements. This goes the same for battery drainage in the handheld market, which is why GameBoy is the only true survivor. You're never going to sell a game that requires 120 megs of memory.

      Saphfire

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    • Quote

      Originally posted by saphfire:
      **Nothing says "kiss of death" more than high system requirements. This goes the same for battery drainage in the handheld market, which is why GameBoy is the only true survivor. You're never going to sell a game that requires 120 megs of memory.

      Saphfire

      **

      True I have about 4 gameboys and I cherish all the long tedious moments they helped me out...
      True not even a Launching script (one that quits the finder) can save you, when its huge and not standalone, Is it standalaone???
      the engine that is.

      ~Ill_a_nois

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      Alive and well and free for the summer,I made it off of acadademic probation, whooohoo... Bringin' the nois'...Also known to some as NohBahDii,101010111100100111001110010010000111110101