Hey, glad to see people liked the article. Although the byline says it was by Corey (now fixed), it is actually one of mine.
A lot of the cliches/complaints people note about RPGs are stabs at the realism of the game. People says shops are open all the time and shouldn't be, but obviously having shops close randomly would just be a pain. Why not have shops open during the day and closed at night? Well, how do we work with day and night? Is there simply a timer? How do we visually represent it? At night, does your character have to sleep, and does that restore HP? If you don't sleep, are you negatively effected? You don't want to just sit there and watch your characters doze, but should you be able to jump forward in time? How do night and day effect the way the story events unfold? And on and on. These aren't unanswerable questions, but if good answers can't be found, it's much easier (and more sensible) to rest on convention, even if it means following a cliche.
Writing a game based on cliches could definitely be funny, especially if the characters themselves were caught up in trying to write the story so that it properly follows conventions which sometimes conflict.
"Wait, you're the character who betrays the group to steal the orb? I thought I was that character! Okay, I'll plan to betray the group, but I'll be won over by their virtue and shiny white teeth. Even though my plot will be uncovered eventually, I'll defend myself as a true member of the group and end up saving them later in the game."
"But I get still get to betray them?"
"Oh yeah, definitely. I won't think they're cool until later in the game. Right now I think they're all major dorkwads."
I think the best thing about Coldstone is that there's no pressure to create the next LOTR. You don't have to drop $100k to license the engine; making a Coldstone game doesn't have to represent several years of work, though it certainly could. While Coldstone could give birth to a new classic, I'm really looking forward to the parodies and "King's Quest"-type games where people have fun with the RPG genre. Don't try to write for the Literary Canon if you aren't a novelist. Find your style and see where your personality and interests take you!
Nathan