do sprites have to be able to fit inside the movement grid?
also does there have to be a movement grid?
is there a way around the movement grid by making the grid 1 pixel by 1 pixel?
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The graphics may be any size, but I would suggest that you keep them under 101x101(ie 100x100 or less) pixels.As to your other questions, I do not have any idea.
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I've lost track of what information I know is officially public and what isn't, so I can't answer your questions to the best of my ability. Sprites CAN be any size, but you could run into some problems.
Also, on the subject of sprite size, I'll quote from something I wrote last week:
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larger sprites take more memory. If your sprites are 64x64 pixels at 24-bit, and you have ten frames of animation per character per direction per action, that can add up in the memory department really quickly.
larger sprites also fill the screen more quickly. If you're the player, would you rather see the artist showing off their huge characters, or more of the playing field for a tactical advantage? (it's tough to make this call, as an artist, but playing PoG has made me realize that smaller sprites are better...) Making the screen resolution larger can only work so far... original iMacs and iBooks can max out their screen resolution at 800x600 or so. Anyone who's ever designed webpages on their 20" monitor and then gone to look at them on their friend's iMac knows how small those desktops are in comparason. You have the same problem here.
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People who claim the sky is falling obviously aren't aware the earth is falling, too.
(This message has been edited by sanehatter (edited 05-24-2001).)
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Originally posted by saphfire:
**...Coldstone only allows 8 directions.
**
Does that mean that you can't fly up and down or climb ladders(up/down), or jump and fall? Because that would really suck if that were the case.
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Pokemon is awsome! Anyone why says otherwise is too old to get it.
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it's 2D!
jumping would just make your character have a new graphic, I don't know what advantage jumping would have other than a dodging thing.
as for going down ladders- I don't even know if you can make the sidescrolling type game. and if you're doing the ladders in a birds eye view well then it would just be a change in the zone your character is in maybe with a little animation for effect.
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Evil is as evil does.
I'm not evil, I'm just corrupt.
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Originally posted by Lorenoth:
**it's 2D!
jumping would just make your character have a new graphic, I don't know what advantage jumping would have other than a dodging thing.
as for going down ladders- I don't even know if you can make the sidescrolling type game. and if you're doing the ladders in a birds eye view well then it would just be a change in the zone your character is in maybe with a little animation for effect.
**
I know full well its 2D. I was thinking more that jumping on blocks that are otherwise unpassible, jumping over pits, etc would be geed for a less battle-based game.
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Pokemon is awsome! Anyone why says otherwise is too old to get it.
Go to the unofficial EV webboard site! Just click (url="http://"http://yoshi.zzux.com/phpbb/")here(/url) to go. That's where the Arorian Outlook is.
Go to my ezboard, (url="http://"http://pub101.ezboard.com/bmousesboards")Mouse's Boards(/url)!