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Originally posted by myshkyn:
**Some questions on the character graphics, my apologies if these have been asked and answered already:
How many views (front, front 3/4, right, back, etc.) will be supported for each character animation?**
There are eight different directions as the Coldstone Engine uses Tiles to calculate player, NPC and terrain positions.
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Originally posted by myshkyn:
Will there be support for changes in player graphics depending on items equipped/weapon held?
Yes, when an item is equiped you could call an event that changes the players map graphic.
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Originally posted by myshkyn:
Can a character animation be set for any event (frowning during conversation) or just movement and fighting?
Hmm..this hasn't been asked before. It would be quite easy to activate animations through conversations, as after every string of text you can specify what events you want to call. One of these could be animating the player or the NPC. If you wanted to change what the player did as he moved about, you could specify an event for a certain tile that changes the player graphic. When fighting, you could probably change the player animation according to how healthy your player is, or what items he has equiped, most actions in the game allow you to call events...
/me prays this isn't giving away to much...(looks at andrew nervously)
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