How much flexibility is accounted for in battle animations?
Let's say I have an attack called swift, which sends an arrow of light soaring towards the victim. For instance, will the engine be able to recognize a targeted enemy northwest of the attacking character and modify the attack animation likewise? How much of the animation will I have to create to be able to use this attack no matter which direction the enemy is in relation to the player? Can I have it continue on, to attack multiple enemies?
Saphfire
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